[FTEQW][REL] Regain Power

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Shpuld
Posts: 106
Joined: Sat Feb 13, 2010 1:48 pm

[FTEQW][REL] Regain Power

Post by Shpuld »

I feel like I'm hogging up this sub-forum with all these Ludum Dare Entries.

Regain Power is my entry for the Ludum Dare 43 Compo, which means it was made by myself in 48 hours. I used my own empty template for FTEQW + my brand new work in progress ui library called SUI. I will try to get these out in a nice package soon.

Video: https://www.youtube.com/watch?v=HnklXmZTQno

Get the game here: https://shp.itch.io/regain-power

(Copy pasted description)

First person adventure platforming game where you must collect missing batteries for your space ship. You are forced to sacrifice living things to gain gold and to gain more useful items.

The challenge of the game is the island itself, you must find creative ways to explore it further and master movement with platforming and grappling hooks.

How to play:

- Launch the executable (if Linux version fails to launch, try it with parameter -nooss )
- Change controls, audio or video settings in-game
- Use in-game Help in-game if you’re confused

The game was made using:

- FTEQW Engine
- Blender (3D modeling and texture painting)
- GIMP (Textures)
- Trenchbroom Level Editor (The Island)
- Wally (Textures)
- Audacity (Sounds)
- SunVox (Music)

The source code is included in all downloads under MIT license, to compile you need to use FTEQCC, an advanced QuakeC compiler.

Screenshots:
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Spirit
Posts: 1065
Joined: Sat Nov 20, 2004 9:00 pm
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Re: [FTEQW][REL] Regain Power

Post by Spirit »

I really enjoyed this. Especially figuring out what to do (I did not read the help text until much later). 3/4 secrets without sacrificing anything cute!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: [FTEQW][REL] Regain Power

Post by frag.machine »

Shpuld wrote:I feel like I'm hogging up this sub-forum with all these Ludum Dare Entries.
You're kidding, right ? Keep them coming, I say!

Loved the idea, and from what I saw in the video the game looks quite complete and polished to something done in 48 hours.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Shpuld
Posts: 106
Joined: Sat Feb 13, 2010 1:48 pm

Re: [FTEQW][REL] Regain Power

Post by Shpuld »

So the results of the rating for LD43 are out and I'm very happy to see my game get into top 10 of the overall category!

Overall: 7th (4.231 average from 28 ratings)
Fun: 11th (4.173 average from 28 ratings)
Innovation: 141st (3.481 average from 28 ratings)
Theme: 258th (3.462 average from 28 ratings)
Graphics: 38th (4.173 average from 28 ratings)
Audio: 32nd (3.9 average from 27 ratings)
Humor: 127th (3.25 average from 26 ratings)
Mood: 42nd (3.904 average from 28 ratings)
Spirit
Posts: 1065
Joined: Sat Nov 20, 2004 9:00 pm
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Re: [FTEQW][REL] Regain Power

Post by Spirit »

Well deserved!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: [FTEQW][REL] Regain Power

Post by frag.machine »

Spirit wrote:Well deserved!
Indeed. Congratulations shpuld!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: [FTEQW][REL] Regain Power

Post by toneddu2000 »

How could I have missed it?!? Soo cool design, Shpuld! I love the style of the island. I'll definately play it!
Great work as always!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Shpuld
Posts: 106
Joined: Sat Feb 13, 2010 1:48 pm

Re: [FTEQW][REL] Regain Power

Post by Shpuld »

Thanks guys!! I'm happy how it turned out, good practice for mapping as well (something I usually never liked).
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