What are you working on?
Re: What are you working on?
console background anim lighting test
https://www.youtube.com/watch?v=-GbgrbGslpM
https://www.youtube.com/watch?v=-GbgrbGslpM
Re: What are you working on?
I've made a tool to convert two quake models into a single model.
This tool works where, for example qME does not, due to correctly supporting the texture coordinates for models that do or do not have backfacing triangles with onseam vertices.
Please read the enclosed readme.txt
I'd be interested in any feedback
https://mega.nz/#!g2w1kaRb!V2KX1gsn7vrV ... Gs4wya51X8
This tool works where, for example qME does not, due to correctly supporting the texture coordinates for models that do or do not have backfacing triangles with onseam vertices.
Please read the enclosed readme.txt
I'd be interested in any feedback
https://mega.nz/#!g2w1kaRb!V2KX1gsn7vrV ... Gs4wya51X8
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Re: What are you working on?
It works pretty well to me! Great work c0burn!
Thanks for sharing also the source!
Probably it'd be cool to add a 2nd model pivot argument, so you can position, for example, a gun on the head of an ogre!
PS: I don't know which model you used, but plasma rifle is rotated -180 degrees on y axis. Is it an effect of the merge operation or simply the original model was already rotated?
Thanks for sharing also the source!
Probably it'd be cool to add a 2nd model pivot argument, so you can position, for example, a gun on the head of an ogre!
PS: I don't know which model you used, but plasma rifle is rotated -180 degrees on y axis. Is it an effect of the merge operation or simply the original model was already rotated?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
It's just because the original model was rotated.
I think some parameters for scale and rotation would be useful like you said. I'll look into it for version 2.
I think some parameters for scale and rotation would be useful like you said. I'll look into it for version 2.
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Re: What are you working on?
yeah not only scale and rotation, but also offset coords. For offset I mean a vector that represents local coordinates in the model. For example
merge ogre.mdl weapon.mdl output.mdl +offset 0 0 24, so weapon will be attached to ogre 24 units above Z axis
merge ogre.mdl weapon.mdl output.mdl +offset 0 0 24, so weapon will be attached to ogre 24 units above Z axis
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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Re: What are you working on?
Just released first craFTEr assets on BlendSwap.Check it out!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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Re: What are you working on?
Ok, now are officially released for everyone! craFTEr open textures vol 1 and craFTEr gothic environment set! Both released under cc0 Public domain license
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
very good assets!!
i will use them in a future little game for itch.io The Mansion : The return of the crazy ghosts
i will use them in a future little game for itch.io The Mansion : The return of the crazy ghosts
hi, I am nahuel, I love quake and qc.
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Re: What are you working on?
Thanks Nahuel, kind as always!Nahuel wrote:very good assets!!
wohoo! Can't wait to play it! I liked it the first one and the fact you made it in few days it makes even more awesome!Nahuel wrote:i will use them in a future little game for itch.io The Mansion : The return of the crazy ghosts
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
Been messing a bit with modding with the little time I have recently, just experimenting with some different kinds of gameplay and visual style ideas: https://www.youtube.com/watch?v=WoonlO_5RZQ
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Re: What are you working on?
oh Shpuld, I missed your work so much! Soo cool style! You should do a commercial game with that stile: the weapon zoom, the cartoonysh back effect of monstes hit, the flash, very cool! Compliments!
Last edited by toneddu2000 on Sat Apr 07, 2018 8:15 am, edited 1 time in total.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
Thanks toneddu2000! I'm not exactly sure where I'll be taking this mod but I am planning on making it standalone from quake once I get around making my own monsters so I don't need the quake ones anymore.
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Re: What are you working on?
Niiiiice..Shpuld wrote:making my own monsters so I don't need the quake ones anymore
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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Re: What are you working on?
Wandering in Steam store and felt into the Wastes. I didn't even know it was already released. I'm quite sure it's the first commercial game made with FTE. Did you guys know about it? I guess I'll buy it and try it
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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Re: What are you working on?
They said in the description the engine is based on idtech3, so it's Quake 2.toneddu2000 wrote:Wandering in Steam store and felt into the Wastes. I didn't even know it was already released. I'm quite sure it's the first commercial game made with FTE. Did you guys know about it? I guess I'll buy it and try it
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)