And looks like someone made a "tourism mod" for those *cough*wussies*cough* who would prefer to explore all Quake maps without worrying about being molested by the monsters. That's right, now you can walk through Necropolis and dance in front of a ogre and it will ignore you, like a British Royal Guard.
I really must became old, because I used to have fun killing them all first and them explore calmly every nook in the map. Oh well, here is the link. Damn kids, ruining all the fun...
Tourism mod for Quake
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Tourism mod for Quake
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
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Re: Tourism mod for Quake
I'm surprised they didn't code up a bot to walk players through "exhibits" explaining what the gamers of yesteryear used to do there.
Just imagine:
Tourist: "What did the ogres use the chainsaws for?"
Tour Guide: "Players would run away screaming from them, while the ogres chased them, randomly revving the chainsaws and firing grenades at them."
Tourist: "Scary, glad I don't have to do that."
Or:
Tour Guide: "And here, on hard difficulty, a second Shambler would teleport in after players killed the first one."
Tourist: *gasps* "With no time to regenerate health?!"
Tour Guide: "Yeah, plus there were secret areas with goodie caches inside to find while exploring. And alternate routes through levels."
Tourist: *head explodes*
Just imagine:
Tourist: "What did the ogres use the chainsaws for?"
Tour Guide: "Players would run away screaming from them, while the ogres chased them, randomly revving the chainsaws and firing grenades at them."
Tourist: "Scary, glad I don't have to do that."
Or:
Tour Guide: "And here, on hard difficulty, a second Shambler would teleport in after players killed the first one."
Tourist: *gasps* "With no time to regenerate health?!"
Tour Guide: "Yeah, plus there were secret areas with goodie caches inside to find while exploring. And alternate routes through levels."
Tourist: *head explodes*
Re: Tourism mod for Quake
how is this any different than just typing
sv_freezenonclients 1 in console? or even the notarget(or whatever the command is)?
sv_freezenonclients 1 in console? or even the notarget(or whatever the command is)?
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Re: Tourism mod for Quake
From the project page:r00k wrote:how is this any different than just typing
sv_freezenonclients 1 in console? or even the notarget(or whatever the command is)?
So, basically, they slapped an alternative soundtrack (I won't discuss the merit here, IMO it's a matter of personnal taste) but in the process also removed monsters, probably breaking a bunch of maps since there are parts only accessible after killing the monsters. Yay.Ghosts I-IV for Quake wrote: This mod re-scores Quake using every track from the 2008 Nine Inch Nails ambient/instrumental album "Ghosts I-IV", and puts the game into a "tourism mode" where there are no enemies, weapons, and the player can't take damage.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
Re: Tourism mod for Quake
junk just someone trying to give tribute but forgot to light the torch , sad.
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Re: Tourism mod for Quake
ok, since frag.machine is a little sad for this mod,probably this would cheer him up! Or probably not, I dunno. Anyway, it's a super weird thing to see quake models (which are, by definition, the first very 3d characters models in history..at leat the first ones I ever seen) being flatten and put in a mixed Doom / Quake milkshake.
Here's the author of the remake soundtrack, real great artist! I love his room too!
Here's the author of the remake soundtrack, real great artist! I love his room too!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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Re: Tourism mod for Quake
This is pure awesomeness, actually. I can imagine a mod gathering all baddies from Quake, Wolf3D, Doom, DN3D and even Half Life as sprites running in a modern Doom engine in a giant mess of blood and guts and explosions... it would be glorious. :') And also probably a gargantuan case of C&D with laywers from all companies involved attacking from all sides.toneddu2000 wrote:ok, since frag.machine is a little sad for this mod,probably this would cheer him up! Or probably not, I dunno. Anyway, it's a super weird thing to see quake models (which are, by definition, the first very 3d characters models in history..at leat the first ones I ever seen) being flatten and put in a mixed Doom / Quake milkshake.
Here's the author of the remake soundtrack, real great artist! I love his room too!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)