What are you working on?
Re: What are you working on?
Thats good shit Mankrip, keep us posted! I've been waiting for another CSQC engine : )
Good luck with the protocol stuff too.
Good luck with the protocol stuff too.
Re: What are you working on?
Hadn't touched the editor in a while, which became somewhat plagued with regressions. Went over and cleaned those up last night; still lots more to do but I'm a little lacking on the motivation side of things at the moment.
Otherwise things generally aren't going very well lately
Otherwise things generally aren't going very well lately
Re: What are you working on?
Looks good, other than metro ui being ugly as sin.
Sorry to hear things arent going well.
Sorry to hear things arent going well.
Re: What are you working on?
Holy smokes, that material editor! Chipped/dirty glass over the scroller is a perfect touch.
Re: What are you working on?
Add intel hd graphics support
18fps (full hd, all engine featuries enable)
18fps (full hd, all engine featuries enable)
-
- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
Very very cool editor, hogsy! Keep up the dev!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
I'm going to focus Retroquad solely on developing a commercial game, so some priorities have changed.
This is the molten texture mapping effect. It can be fully tweaked and also works well with translucent lit water to create waterfalls.
Demo 1:
https://youtu.be/scXSIvsIfZE
Demo 2:
https://youtu.be/h-MfEVZqDA8
Portals shouldn't use it, so I've added cvars to disable it on each surface type.
Now I'm working on other features.
This is the molten texture mapping effect. It can be fully tweaked and also works well with translucent lit water to create waterfalls.
Demo 1:
https://youtu.be/scXSIvsIfZE
Demo 2:
https://youtu.be/h-MfEVZqDA8
Portals shouldn't use it, so I've added cvars to disable it on each surface type.
Now I'm working on other features.
Re: What are you working on?
Damn! Its so good!
-
- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
Re: What are you working on?
@mankrip: dude, this is truly fuel for nightmares - please take this as a compliment. Even in current tech games I haven't seen something similar.
I suppose what we are seeing here is a seamless blending of alias (.mdl) and map (.bsp) based entitites, right ?
I suppose what we are seeing here is a seamless blending of alias (.mdl) and map (.bsp) based entitites, right ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
Re: What are you working on?
No, the spiral on top is a rotating func_train BSP entity.frag.machine wrote:I suppose what we are seeing here is a seamless blending of alias (.mdl) and map (.bsp) based entitites, right ?
When I figure out how to implement .scalev for BSP models, it will be possible to create more interesting effects.
Re: What are you working on?
mankrip wrote:also works well with translucent lit water to create waterfalls.
id like to see that!
-
- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
yeah, me too! Cool work mankrip, btw!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
Hi-res kernel-dithered texture filtering, with 3-step hi-res kernel-dithered lightmap filtering.
https://pbs.twimg.com/media/CXByDhLWwAE9MK2.png:orig
https://pbs.twimg.com/media/CXByEVaWMAAwpQc.png:orig
https://pbs.twimg.com/media/CXByEgmWAAAqNwe.png:orig
https://pbs.twimg.com/media/CXByDhLWwAE9MK2.png:orig
https://pbs.twimg.com/media/CXByEVaWMAAwpQc.png:orig
https://pbs.twimg.com/media/CXByEgmWAAAqNwe.png:orig
Re: What are you working on?
http://i.imgur.com/HqwXMjv.jpg
http://i.imgur.com/TWLI8Z9.jpg
CSQC hud for a coop mod. Yes, you can pick up exploboxes.
The scoreboard is also CSQC.
The hud displays your health and weapons on the right hand side, and your team mates stats on the bottom left.
http://i.imgur.com/TWLI8Z9.jpg
CSQC hud for a coop mod. Yes, you can pick up exploboxes.
The scoreboard is also CSQC.
The hud displays your health and weapons on the right hand side, and your team mates stats on the bottom left.