What are you working on?

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gnounc
Posts: 428
Joined: Mon Apr 06, 2009 6:26 am

Re: What are you working on?

Post by gnounc »

Thats good shit Mankrip, keep us posted! I've been waiting for another CSQC engine : )
Good luck with the protocol stuff too.
hogsy
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Re: What are you working on?

Post by hogsy »

Hadn't touched the editor in a while, which became somewhat plagued with regressions. Went over and cleaned those up last night; still lots more to do but I'm a little lacking on the motivation side of things at the moment.

Image

Otherwise things generally aren't going very well lately :sad:
gnounc
Posts: 428
Joined: Mon Apr 06, 2009 6:26 am

Re: What are you working on?

Post by gnounc »

Looks good, other than metro ui being ugly as sin.
Sorry to hear things arent going well.
hogsy
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Re: What are you working on?

Post by hogsy »

Here's a little video showing everything off.

https://www.youtube.com/watch?v=b6Gq96u-KHw
qbism
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Re: What are you working on?

Post by qbism »

Holy smokes, that material editor! Chipped/dirty glass over the scroller is a perfect touch.
Barnes
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Location: Russia, Moscow
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Re: What are you working on?

Post by Barnes »

Add intel hd graphics support :twisted:
18fps (full hd, all engine featuries enable) :mrgreen: :mrgreen: :mrgreen:
toneddu2000
Posts: 1395
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Location: Italy

Re: What are you working on?

Post by toneddu2000 »

Very very cool editor, hogsy! Keep up the dev!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
mankrip
Posts: 924
Joined: Fri Jul 04, 2008 3:02 am

Re: What are you working on?

Post by mankrip »

I'm going to focus Retroquad solely on developing a commercial game, so some priorities have changed.

This is the molten texture mapping effect. It can be fully tweaked and also works well with translucent lit water to create waterfalls.
Demo 1:
https://youtu.be/scXSIvsIfZE
Demo 2:
https://youtu.be/h-MfEVZqDA8

Portals shouldn't use it, so I've added cvars to disable it on each surface type.

Now I'm working on other features.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
Dev blog / Twitter / YouTube
Barnes
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Location: Russia, Moscow
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Re: What are you working on?

Post by Barnes »

Damn! Its so good!
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: What are you working on?

Post by frag.machine »

@mankrip: dude, this is truly fuel for nightmares - please take this as a compliment. Even in current tech games I haven't seen something similar.
I suppose what we are seeing here is a seamless blending of alias (.mdl) and map (.bsp) based entitites, right ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
mankrip
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Re: What are you working on?

Post by mankrip »

frag.machine wrote:I suppose what we are seeing here is a seamless blending of alias (.mdl) and map (.bsp) based entitites, right ?
No, the spiral on top is a rotating func_train BSP entity.

When I figure out how to implement .scalev for BSP models, it will be possible to create more interesting effects.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
Dev blog / Twitter / YouTube
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: What are you working on?

Post by ceriux »

mankrip wrote:also works well with translucent lit water to create waterfalls.

id like to see that!
toneddu2000
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Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Post by toneddu2000 »

yeah, me too! Cool work mankrip, btw!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
mankrip
Posts: 924
Joined: Fri Jul 04, 2008 3:02 am

Re: What are you working on?

Post by mankrip »

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
Dev blog / Twitter / YouTube
c0burn
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Re: What are you working on?

Post by c0burn »

http://i.imgur.com/HqwXMjv.jpg
http://i.imgur.com/TWLI8Z9.jpg

CSQC hud for a coop mod. Yes, you can pick up exploboxes.
The scoreboard is also CSQC.
The hud displays your health and weapons on the right hand side, and your team mates stats on the bottom left.
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