What are you working on?
Re: What are you working on?
The core of the problem is that blending can be done using just indexes, while (dynamic) colored lighting needs raw color values in order to mix dynamic lights of different colors at multiple shading levels at once (with a smooth quality).
And then we can have multiple overlays of different translucent surfaces with multiple different colors of lights on each one. And there will probably be fog too…
As I'm aiming for feature consistency, the "r_coloredlighting > 1" approach you mentioned won't cut it. I'm making sure to optimize the engine in a fully-featured mode first.
And then we can have multiple overlays of different translucent surfaces with multiple different colors of lights on each one. And there will probably be fog too…
As I'm aiming for feature consistency, the "r_coloredlighting > 1" approach you mentioned won't cut it. I'm making sure to optimize the engine in a fully-featured mode first.
Re: What are you working on?
Hmm, lots of stuff going on in my life, so I haven't had time to post much, but now I have a bunch of things to post!
I put the source for that star viewer program I made in the Q2 engine up on GitHub, if anybody wants to play with it. I also added a (quick and dirty) command to generate skyboxes, though you'll have to tweak the code to adjust rotation and stuff if you want different angles.
https://github.com/jitspoe/starviewer
New version of Paintball2 is out:
http://www.digitalpaint.org/
And, something I'm actually getting paid to do (not exactly Quake related, but in a similar spirit): We just got back from PAX announcing our new title Law Breakers: http://www.lawbreakers.com/ -- be sure to check out the gameplay trailer! I worked on improving the grapple swing, ragdolls, some shooting behavior, gravity, and a bunch of other misc. stuff.
While people were fragging at the event, we took videos of their kills and posted them on twitter:
https://twitter.com/lawbreakers You'll have to scroll down a bit to get to the videos, or you can look at this compilation somebody put together: https://www.youtube.com/watch?v=T6tgNT-57EU
The quality is kind of poor due to the level of compression we had to use, but it should give you an idea of what the gameplay is like.
I put the source for that star viewer program I made in the Q2 engine up on GitHub, if anybody wants to play with it. I also added a (quick and dirty) command to generate skyboxes, though you'll have to tweak the code to adjust rotation and stuff if you want different angles.
https://github.com/jitspoe/starviewer
New version of Paintball2 is out:
http://www.digitalpaint.org/
And, something I'm actually getting paid to do (not exactly Quake related, but in a similar spirit): We just got back from PAX announcing our new title Law Breakers: http://www.lawbreakers.com/ -- be sure to check out the gameplay trailer! I worked on improving the grapple swing, ragdolls, some shooting behavior, gravity, and a bunch of other misc. stuff.
While people were fragging at the event, we took videos of their kills and posted them on twitter:
https://twitter.com/lawbreakers You'll have to scroll down a bit to get to the videos, or you can look at this compilation somebody put together: https://www.youtube.com/watch?v=T6tgNT-57EU
The quality is kind of poor due to the level of compression we had to use, but it should give you an idea of what the gameplay is like.
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Re: What are you working on?
Thanks jitspoe for sharing the star viewer!
Lawbreakers seems soooo cool...
Lawbreakers seems soooo cool...
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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- Location: Italy
Re: What are you working on?
I just downloaded and player starviewer and it's a really cool experience to be surrounded by starts in a Quake engine(!), but that's something I don't understand. It seems like the entire universe is limited to a very small (invisible) cube. When I touch the borders of this cube, screen becomes orange and if I continue to go in that direction, it seems that camera goes back to origin (it's difficult to understand it because in universe you don't have reference points).
There's some sort of teleports mechanism, am I right? Is impossible to create a endless universe in Quake engine, right? I mean, creating a "map" only by code and not with a tool and populate it with code.
There's some sort of teleports mechanism, am I right? Is impossible to create a endless universe in Quake engine, right? I mean, creating a "map" only by code and not with a tool and populate it with code.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
Starviewer is limited to the Quake2 bounds, and it's in a really large room because I was in a rush to get it done.
If you want more freedom / a larger universe, you should check out Space Engine.
Another not-quake-related thing, but I tried making a quick 2D pixel art animation. Might try my hand at a small scale game that I can actually complete...
If you want more freedom / a larger universe, you should check out Space Engine.
Another not-quake-related thing, but I tried making a quick 2D pixel art animation. Might try my hand at a small scale game that I can actually complete...
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Re: What are you working on?
thanks for the Space Engine hint, jitspoe!
PS: your character it's cute!
PS: your character it's cute!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
Lawbreakers: I like the grapple line effect, and the swing physics look good in the video (a little elastic but not too bouncy). Also pop-up backpack RL is great.
Re: What are you working on?
I've been doing some more mapping to figure out ways to do some kinds of stuff with the current tech, and to realize which of those needs a different map format/tools to be done in an easier & more intuitive way, as well as finding out things that are currently impossible and really needs to be implemented.
Re: What are you working on?
that looks really cool . I really really like the skyboxes.
Re: What are you working on?
Working heavily towards getting an Alien Arena Gen 3 demo version. 4 of the planned 7 DM maps are completed now. 3 CTF and 2 Tactical maps will be included as well. Once that is done, work on the new HUD system and netcode will commence. Couple of the weapon models are not yet updated, but they are coming too.
http://red.planetarena.org - Alien Arena and the CRX engine
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Re: What are you working on?
wow Irritant, just... wow! I love those mech-a-like entities and 4th map image from top. Keep it up the awesome work! Also rocket launcher it's cool!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
Nice AA shots. Looks like a higher realism of level and model detail without losing the retro sci-fi vibe.
Re: What are you working on?
Fantastic visuals, Irritant.
As for me, a couple blog posts:
http://mankrip.tumblr.com/post/13251397 ... ocol-plans
http://mankrip.tumblr.com/post/13247194 ... henanigans
As for me, a couple blog posts:
http://mankrip.tumblr.com/post/13251397 ... ocol-plans
http://mankrip.tumblr.com/post/13247194 ... henanigans