Whoa, really? That's super cool! Would you have any interest at all in porting Episode 1 to Quake2World? Because I've been absolutely dying to get dm4, dm6, start, and e1m2 into Q2W. It'd be like porting them to Quake2, but you'd use high-res textures and normalmaps (QRP, Rygel, ..). Please let me know if you're at all interested in this. I'd love to work on it with you.Dr. Shadowborg wrote:Currently setting up Jackhammer config and converting id1 textures to .wal format, with the endgoal of converting episode 1 into Q2BSP format. Jackhammer config testmap looks coool so far with rad.
Learning a lot about Q2 mapping in the process, probably post a guide or something later once I get it all figured out. Amusingly, regular light ents now give off an infernal reddish light... >=D
As for what I've been working on lately, here's a video showing off the new shadows in Quake2World. These are planar projection shadows with per-pixel attenuation. They're poor-man's shadow volumes
http://youtu.be/GtZLPJkrcs4