door way / portcullis brushwork?
door way / portcullis brushwork?
so im trying to make a portcullis, and this is what i have so far... i cant seem to get the brushwork right at the top of the door. does anyone know a way they can show me that will help me out here?
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Re: door way / portcullis brushwork?
What is exactly the problem ? The lacking brush to form the arch top or the textured alignment ?
Using QuArK, I'd solve the first this way:
Most of the time, snap to grid is your friend. This example uses a 8 qu grid, which works fine for most maps.
The misaligned textures are more complicated, I don't know any way to reliably make them look right without a lot of hand tweaking.
(that's why most of these cases I'd go for some texture that don't require alignment at all)
Using QuArK, I'd solve the first this way:
Most of the time, snap to grid is your friend. This example uses a 8 qu grid, which works fine for most maps.
The misaligned textures are more complicated, I don't know any way to reliably make them look right without a lot of hand tweaking.
(that's why most of these cases I'd go for some texture that don't require alignment at all)
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
Re: door way / portcullis brushwork?
Textures look fine to me, but its missing the top point. Easily fixed.
Here is one I just started. I used grid 4 for the trim work only.
Here is one I just started. I used grid 4 for the trim work only.
Last edited by xaGe on Fri Jan 09, 2015 1:49 am, edited 1 time in total.
Re: door way / portcullis brushwork?
sweet this is exactly what i needed guys. thanks a lot!
btw trenchbroom makes texture alignment super easy =3
btw trenchbroom makes texture alignment super easy =3
Re: door way / portcullis brushwork?
I only did it cause you posted yours..
Another 40 mins to add the bars and so some texturing. I had medieval thoughts in my head initially, but had no idea how to texture it that way well so I went Egyptian.
If this was in a map I would imagine it would have lots of blood and lava pools if not a river some where...
Another 40 mins to add the bars and so some texturing. I had medieval thoughts in my head initially, but had no idea how to texture it that way well so I went Egyptian.
If this was in a map I would imagine it would have lots of blood and lava pools if not a river some where...
Re: door way / portcullis brushwork?
looks really nice, how did my doorway turn out?
Re: door way / portcullis brushwork?
You guys need http://www.quaketerminus.com/hosted/hap ... rv_tut.htm
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Re: door way / portcullis brushwork?
hey i read through that thanks man! ill try that technique out next.
Re: door way / portcullis brushwork?
hope i did this right, but actually yeah. it seemed to turn out better.
Re: door way / portcullis brushwork?
Your second one does look better ceriux.
Lets just refer to this thread as the portcullis thread...
Very nice also GB!ceriux wrote:hope i did this right, but actually yeah. it seemed to turn out better.
Lets just refer to this thread as the portcullis thread...
Re: door way / portcullis brushwork?
Nice work.