Hy guys I found out some time ago
how to use NetRadiant on Windows with q3map2 64bit and how to create very big maps, but the limits of NetRadiant viewport is [max:65336,min:-65536] for every axis. I edited map.cpp at lines 445 and 446
And edit this:
Code: Select all
float g_MaxWorldCoord = 64*1024;
float g_MinWorldCoord = -64*1024;
with this:
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float g_MaxWorldCoord = 512*1024;
float g_MinWorldCoord = -512*1024;
and now viewport is really big but, if I try to compile a simple 95000x95000x95000 hollow cube (adding to worldspawn _blocksize as key and 32768 as value), NetRadiant outputs MAP LEAKED. Under 95000x95000x95000 (for example 94512x94520x94480)units it compiles.
Could it be a limit in NetRadiant? Or is it a limit in q3map2 too?
Have anyone tried to push the map bounds limit of NetRadiant/q3map2?
Thanks in advance