Kind of reminds me of the style I was going for some time ago with my project. It's a good way to save time on skipping UV mapping and texturing. May need a some more details on the models then.
The head could also have some more roundness.
[Darkplaces][WIP] Mighty Quake
Re: [Darkplaces][WIP] Mighty Quake
so is this basically diablo with random maps?
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Re: [Darkplaces][WIP] Mighty Quake
Except that Diablo had random maps.ceriux wrote:so is this basically diablo with random maps?
![Wink ;)](./images/smilies/icon_wink.gif)
But unlike Diablo, this will also have random side quests, and parts of the main quest will also be randomly generated.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
![Smile :)](./images/smilies/icon_smile.gif)
Re: [Darkplaces][WIP] Mighty Quake
i always thought diablos maps were premade and just loaded at random. guess you learn something new everyday.