FIXED: Grand Master Spike says: "Always apply transforms in your 3D modelling package!"
(If you're having the same problem, just apply any scale transforms to your model(Blender: Object->Apply->Scale))
More specifically, my issue is when I use setattachment to attach to a tag(bone) on an IQM model, it goes to a freaking monster size. Attaching to the entity itself is fine, not the tag.
I've tried setsize(), no dice.
Discuss programming in the QuakeC language.
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