This sticky will be updated as required.
First:
Read this:
http://sourceforge.net/p/fteqw/code/HEA ... idiots.txt
Engines Supporting CSQC:
FTEQW
http://triptohell.info/moodles/
DarkPlaces
http://icculus.org/twilight/darkplaces
RMQ Engine (Partial Support)
http://svn.icculus.org/remakequake/engine/
Things you may want / need:
FTEQCC QuakeC Compiler, required for compiling csprogs.dat
http://triptohell.info/moodles/fteqcc/
Clean CSQC Source
https://gitorious.org/clean_csqc/cleanc ... 6d32d2b7d7
Useful links
gnounc's hud tutorial http://forums.inside3d.com/viewtopic.php?f=2&t=5194
ceriux hud tutorial http://www.inside3d.com/showtutorial.php?id=245
avirox halflife hud http://forums.inside3d.com/viewtopic.php?f=2&t=1560
giffes progress bar http://forums.inside3d.com/viewtopic.ph ... +bar#p9934
nahuel camera http://forums.inside3d.com/viewtopic.php?f=2&t=4339
urre rockets http://qexpo.tastyspleen.net/booth.php?id=165&page=317
spike explains sendevent http://forums.inside3d.com/viewtopic.php?f=2&t=5195
CSQC Particle Emitters http://forums.inside3d.com/viewtopic.php?f=2&t=4467
findradius in CSQC? http://forums.inside3d.com/viewtopic.php?f=2&t=4687
R_BeginPolygon stuff in darkplaces http://forums.inside3d.com/viewtopic.php?f=2&t=5132
Getting Started with CSQC
-
- InsideQC Staff
- Posts: 1120
- Joined: Sat Oct 16, 2004 3:34 pm
Re: Getting Started with CSQC
Xonotic and/or Nexuiz CSQC:
The Nexuiz CSQC is here: http://svn.icculus.org/nexuiz/trunk/data/qcsrc/client/
The Nexuiz CSQC is here: http://svn.icculus.org/nexuiz/trunk/data/qcsrc/client/
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Re: Getting Started with CSQC
I'm writing a series about CSQC programming.
Part 1: Common Functions is here
http://spawnhost.wordpress.com/articles ... functions/
Part 1: Common Functions is here
http://spawnhost.wordpress.com/articles ... functions/
Re: Getting Started with CSQC
goldenboy wrote:I'm writing a series about CSQC programming.
Part 1: Common Functions is here
http://spawnhost.wordpress.com/articles ... functions/
nice, maybe it can find a secondary place here at i3d? if these tutorials and documents are too spread out it becomes messy and i think it would be easier to become lost.
Re: Getting Started with CSQC
I think collecting the links in this thread is enough. Inside3D doesn't really have a place to post really long writeups anyway, much less multi-part ones.
Re: Getting Started with CSQC
Please don't delete it again like the Radiant tutorials.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Re: Getting Started with CSQC
I split the networking stuff from part 1 into part 2 and added something about sendevent().
http://spawnhost.wordpress.com/articles ... etworking/
Next time, entities.
http://spawnhost.wordpress.com/articles ... etworking/
Next time, entities.
Re: Getting Started with CSQC
Didn't Nahuel make a CSQC HUD for DarkPlaces?
Nevermind: He did --> http://quakeone.com/forums/quake-mod-re ... -csqc.html
And there is Kleshik: http://sourceforge.net/projects/kleshik/ specifically http://sourceforge.net/p/kleshik/code/H ... e/QC/CSQC/
Nevermind: He did --> http://quakeone.com/forums/quake-mod-re ... -csqc.html
And there is Kleshik: http://sourceforge.net/projects/kleshik/ specifically http://sourceforge.net/p/kleshik/code/H ... e/QC/CSQC/
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..