You artists over estimate how much attention the rest of the world pays to these things.goldenboy wrote:You guys underestimate how much attention the artists paid to these things.
IMO it looks great and more realistic.
You artists over estimate how much attention the rest of the world pays to these things.goldenboy wrote:You guys underestimate how much attention the artists paid to these things.
It is a logical error in the BFG renderer that was introduced by id.reckless wrote:Looks good also nice to see that you fixed the missing bink code with ffmpeg.
One small problem im facing is that the game window sorta flickers (not the usual flickering it kinda jumps up and down a few times after koading).
My cards are 2x ATI R9 270X with latest driver, might be a driver bug or maybe crossfire incompatibility ?.
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/* Test for GCC > 4.5.0 */
#define GCC_VERSION (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__)
/* Test for GCC > 4.5.0 */
#if GCC_VERSION > 40500
#define __assume(cond) do { if (!(cond)) __builtin_unreachable(); } while (0)
#else
#define __assume(x) x
#endif
#if defined(_DEBUG) || defined(_lint)
#define NODEFAULT default: assert( 0 )
#else
#define NODEFAULT default: __assume( 0 )
#endif
Update availiable ? or did you mean if i should commit my changes.Please use git and make a pull request.
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Could NOT find DirectX (missing: DirectX_INCLUDE_DIR
DirectX_DINPUT8_LIBRARY DirectX_DSOUND_LIBRARY DirectX_DXGUID_LIBRARY
DirectX_XINPUT_LIBRARY DirectX_X3DAUDIO_LIBRARY)