Ok, thanks for the clarification, I'll send to Avira these files. Thanks again for the help recklessCccc.exe -> is a code analyzer used in C::B.
Lynx.exe -> is a console mode internet browser.
Ocaml -> is a scripting language much like python/perl.
Shell32 and Shell64.exe are just like the cygwin run.exe used for hiding the console from X (a lot of antivirus dont like this behaviour).
Mc.exe is a norton commander clone.
GPG error-> is part of gnupg used for some security operations.
xmlif -> is an xml tool.
[SOLVED] QuakeSpasm compile problem
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Re: [SOLVED] QuakeSpasm compile problem
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: [SOLVED] QuakeSpasm compile problem
Your welcome got kaspersky to remove them from theres but it might pop up again if i update some of the packages (only added to heuristics as safe but if i update them the checksums wont match again so i will have to resubmit them to kaspersky). But atleast that should tell users that my package is safe to use.
Qbism uses it daily and newer had any problems with it either
Qbism uses it daily and newer had any problems with it either
Productivity is a state of mind.
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- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: [SOLVED] QuakeSpasm compile problem
Yes, infact I understood it because, just after the antivirus warning, nothing bad happened! So it was just the antivirus alarmism!Qbism uses it daily and newer had any problems with it either
I did all that workaround to avoid continous warning
cheers
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: [SOLVED] QuakeSpasm compile problem
Ok, 64bit compilation on CodeBlock works fine. Now I would like to compile at 64bit even on Microsoft Visual Studio 2008 Express Edition. In reckless edition there's a .sln file but is too updated even for my 2010 release so I had to create my own.
I copied reckless .sln solution (modified for 2008 express versione of course)and I created this:
<<By the way, I don't understand what's the ID code C0F747A3-D796-4EC0-BF2A-53722CAA3B6A>>
I checked at the .vcxproj file of the reckless solution and it appears similar to the .vcproj (the 2008 version)file of mine. It includes static 64 libs
This is mine
But when I fire MSVS the arrow near the 64bit Debug/Release project is gray and if I recompile it says:
Compilation:0 completed or updated,0 uncompleted, 1 ignored
I copied reckless .sln solution (modified for 2008 express versione of course)and I created this:
Code: Select all
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quakespasm", "quakespasm.vcproj", "{C0F747A3-D796-4EC0-BF2A-53722CAA3B6A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C0F747A3-D796-4EC0-BF2A-53722CAA3B6A}.Debug|Win32.ActiveCfg = Debug|Win32
{C0F747A3-D796-4EC0-BF2A-53722CAA3B6A}.Debug|Win32.Build.0 = Debug|Win32
{C0F747A3-D796-4EC0-BF2A-53722CAA3B6A}.Debug|x64.ActiveCfg = Debug|x64
{C0F747A3-D796-4EC0-BF2A-53722CAA3B6A}.Debug|x64.Build.0 = Debug|x64
{C0F747A3-D796-4EC0-BF2A-53722CAA3B6A}.Release|Win32.ActiveCfg = Release|Win32
{C0F747A3-D796-4EC0-BF2A-53722CAA3B6A}.Release|Win32.Build.0 = Release|Win32
{C0F747A3-D796-4EC0-BF2A-53722CAA3B6A}.Release|x64.ActiveCfg = Release|x64
{C0F747A3-D796-4EC0-BF2A-53722CAA3B6A}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
I checked at the .vcxproj file of the reckless solution and it appears similar to the .vcproj (the 2008 version)file of mine. It includes static 64 libs
This is mine
Code: Select all
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="0"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="C:\SDL\include;..\codecs\include;..\..\Quake;.;.."
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_QS_CONBACK;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libvorbisfile.lib libvorbis.lib libogg.lib libmad.lib WS2_32.lib OPENGL32.lib winmm.lib SDL.lib SDLmain.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="..\codecs\x64;C:\SDL\lib64"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
Compilation:0 completed or updated,0 uncompleted, 1 ignored
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: [SOLVED] QuakeSpasm compile problem
2008 needs some extra packages from microsoft for 64 bit compilation the solution file from mine is for msvc 2012 btw.
Productivity is a state of mind.
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- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: [SOLVED] QuakeSpasm compile problem
Ah. Can you please tell which one extra packages?
But can I use it with msvc 2012 Express version?the solution file from mine is for msvc 2012 btw.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: [SOLVED] QuakeSpasm compile problem
BTW, I just use MS Security Essentials for antivirus. It has not thrown any warnings for mingw or codeblocks. No prob if I can avoid installing toolbars.reckless wrote:Your welcome got kaspersky to remove them from theres but it might pop up again if i update some of the packages (only added to heuristics as safe but if i update them the checksums wont match again so i will have to resubmit them to kaspersky). But atleast that should tell users that my package is safe to use.
Qbism uses it daily and newer had any problems with it either
Re: [SOLVED] QuakeSpasm compile problem
ms antivirus is pretty barebones but quite ok coupled with spywareblaster and a decent firewall like komodos
kaspersky goes to extremes sometimes and even disregards excluded folders if its heuristics pick up something that accesses memory (which a lot of compilers do) so i usually turn it off when building.
I just uploaded the compiler as an installer also for those not savy with making shortcuts to all the tools btw
its pretty non intrusive and does not change any system settings (the package is portable by nature) you can even run it from a USB stick if you want to.
The installer defaults to C:\CodeBlocks and cannot be changed because win 7 has protected folders like C:\ProgramFiles you would get access errors trying to compile from there.
MinGW also has problem with PATHS that have spaces in them unless you use quotes in the PATH and its a bit hairy setting that up.
It works right out of the box with the default PATH though .
kaspersky goes to extremes sometimes and even disregards excluded folders if its heuristics pick up something that accesses memory (which a lot of compilers do) so i usually turn it off when building.
I just uploaded the compiler as an installer also for those not savy with making shortcuts to all the tools btw
its pretty non intrusive and does not change any system settings (the package is portable by nature) you can even run it from a USB stick if you want to.
The installer defaults to C:\CodeBlocks and cannot be changed because win 7 has protected folders like C:\ProgramFiles you would get access errors trying to compile from there.
MinGW also has problem with PATHS that have spaces in them unless you use quotes in the PATH and its a bit hairy setting that up.
It works right out of the box with the default PATH though .
Productivity is a state of mind.
Re: [SOLVED] QuakeSpasm compile problem
1.Control Panel -> Uninstall Programs.
2.Select Visual Studio and click Uninstall/Change.
3.Wait. Wait some more. Click Next.
4.Choose Add or Remove Features.
5.Expand MSVC 2008 -> Language Tools -> Visual C++.
6.Select X64 Compilers and Tools.
the x64 tools are not installed by default for 2008.
also get the win7sdk
2.Select Visual Studio and click Uninstall/Change.
3.Wait. Wait some more. Click Next.
4.Choose Add or Remove Features.
5.Expand MSVC 2008 -> Language Tools -> Visual C++.
6.Select X64 Compilers and Tools.
the x64 tools are not installed by default for 2008.
also get the win7sdk
Productivity is a state of mind.