Engoo
Re: Engoo
That corruption is a 15bpp surfacecache being rendered with a 8bpp drawspans. You must've crossed ultra colored lighting with something. or maybe you're using ultra and theres' a bug that causes it to render with some other spans on startup.
As for fog's FPS hit, I'd think most of the hit is just going from asm spans to the C spans, unless you're comparing the difference between Ultra and Ultra Fogged.
As for fog's FPS hit, I'd think most of the hit is just going from asm spans to the C spans, unless you're comparing the difference between Ultra and Ultra Fogged.
i should not be here
Re: Engoo
I really like the look of this engine but I can't run the engine with my MOD ITS. If I use the engwin.exe I run out of edicts and cannot find a way to increase them. max_edicts and host_max_edicts both seem to be missing from the console. I tried engqsb.exe and the map starts to load and then I get
We have malfunction, SZ_GetSpace: overflow without allowoverflow set
Is there anyway to run this engine with more memory (heapsize) and more edicts (max_edicts)?
We have malfunction, SZ_GetSpace: overflow without allowoverflow set
Is there anyway to run this engine with more memory (heapsize) and more edicts (max_edicts)?
Well he was evil, but he did build a lot of roads. - Gogglor
Re: Engoo
A little note on anyone porting this to other platforms - OS-specific files for input and video didn't get changes to allow 360 deathcam input and the aspect correction, or even the water buffer. You may not have much luck getting reflectbuffer going on anything that isn't DirectX
Yeah, os specific input files are a bit of a stupid way to store things like angle limits and player control, but that's how Quake worked.
Yeah, os specific input files are a bit of a stupid way to store things like angle limits and player control, but that's how Quake worked.
i should not be here
Re: Engoo
Also I never posted about this simple hackup of Quake3 here. I hardly posted things about it because it requires an old computer to truly appreciate it
i should not be here
Re: Engoo
I just wondered about memory as well. None of -winmem, -mem and -heapsize worked for me using Wine.sock wrote:Is there anyway to run this engine with more memory (heapsize) and more edicts (max_edicts)?
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Re: Engoo
-zone?
Engoo is based on QIP and QIP had some memory management changes... I never actually played with memory parameters for this
also while I do want to play the ambitious maps in the func community, supporting QSB wasn't enough to run most of them and I'm not sure of the scale it would take to port the TyrQuake or BJP Quake's changes of the map loading to make that happen.
I also want my stuff to become a retroarch core someday, but that no linux platform issue hasn't been resolved yet. I even want OA to become a Retroarch core using libretro GL
Engoo is based on QIP and QIP had some memory management changes... I never actually played with memory parameters for this
also while I do want to play the ambitious maps in the func community, supporting QSB wasn't enough to run most of them and I'm not sure of the scale it would take to port the TyrQuake or BJP Quake's changes of the map loading to make that happen.
I also want my stuff to become a retroarch core someday, but that no linux platform issue hasn't been resolved yet. I even want OA to become a Retroarch core using libretro GL
i should not be here