At this point, i'm experimenting with a few ideas, trying to decide an attractive gameplay for a zombie mod.What do you plan to do with the non-humanoid monster types?
Would be kinda interesting to have a second kill effect for some monsters. Even something dying but the gibs turn into little creatures that attack you...etc/
The deflection shield is just something there in my own personal quake setup. (i could never hear when i was getting hit so i made the effect more visual)...why is the gun glowing when they hit you?
For the curious, this is all i did
Code: Select all
void() army_die =
{
sound (self, CHAN_VOICE, "player/udeath.wav", 1, ATTN_NORM);
ThrowGib ("progs/gib1.mdl", self.health);
ThrowGib ("progs/gib2.mdl", self.health);
ThrowGib ("progs/gib3.mdl", self.health);
if (self.health >= -35)//R00k: If zGrunts aren't obliterated they become zombies!
{
setmodel (self, "progs/zombie.mdl");
setsize (self, '-16 -16 -24', '16 16 40');
self.health = 60;
self.th_stand = zombie_stand1;
self.th_walk = zombie_walk1;
self.th_run = zombie_run1;
self.th_pain = zombie_pain;
self.th_die = zombie_die;
self.th_missile = zombie_missile;
walkmonster_start();
}
else
{
ThrowHead ("progs/h_guard.mdl", self.health);
}
};