What are you working on?

Discuss anything not covered by any of the other categories.
Shpuld
Posts: 106
Joined: Sat Feb 13, 2010 1:48 pm

Re: What are you working on?

Post by Shpuld »

I made some neat little engine hacks to darkplaces to make quake a top down shooter.
Picture tells more than 1000 words, a video is literally more than 1000 pictures.

http://www.youtube.com/watch?v=fyM3PHjUrVQ
goldenboy
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Re: What are you working on?

Post by goldenboy »

Shpuld wrote:I made some neat little engine hacks to darkplaces to make quake a top down shooter.
Picture tells more than 1000 words, a video is literally more than 1000 pictures.

http://www.youtube.com/watch?v=fyM3PHjUrVQ
That is pretty cool, Shpuld.

Personally I find the black-textured upper walls (I assume that's what it is) create a slightly weird effect when the player moves between rooms (the illusion is broken.) It might be possible to just use black textures for the outside of the map and put the entire level in a black textured box. That would allow the player to see the top of the wall, ie the walls could then have a visible thickness.

Like this

http://spawnhost.files.wordpress.com/20 ... e00137.jpg

Of course it's a stylistic question.
Spirit
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Re: What are you working on?

Post by Spirit »

Those walls might be meant as a trick to simulate line of sight shadows. Teleglitch is where I learned about that http://diemore.teleglitch.com/

In that game it works well due to wobbliness and low resolution, in the video by Shpuld I agree (omg, thrice!) that it looks weird.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
goldenboy
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Re: What are you working on?

Post by goldenboy »

Yeah, that part of it works to an extent, and most players might not actually notice it.
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: What are you working on?

Post by frag.machine »

Shpuld wrote:I made some neat little engine hacks to darkplaces to make quake a top down shooter.
Picture tells more than 1000 words, a video is literally more than 1000 pictures.

http://www.youtube.com/watch?v=fyM3PHjUrVQ
Reminds me of Smash TV! Neat!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
ceriux
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Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: What are you working on?

Post by ceriux »

nice quake would have made a fun top down game.
Shpuld
Posts: 106
Joined: Sat Feb 13, 2010 1:48 pm

Re: What are you working on?

Post by Shpuld »

Thanks for the good feedback guys, I'll probably make the walls look similiar to the picture gb linked.
SusanMDK
Posts: 601
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Re: What are you working on?

Post by SusanMDK »

Shpuld: maybe it could be zoomed in a bit more.

And hey all, I've worked on some Quake stuff again, learned to use Blender some while ago, restarting my projects too many times.. uhh... Currently going for something pretty close to Abuse.

Testing some models ingame:
http://media.moddb.com/images/games/1/2 ... ke_003.jpg
http://media.moddb.com/images/games/1/2 ... ke_004.jpg

Wireframes (slightly older versions):
http://media.moddb.com/images/games/1/2 ... le_001.jpg
http://media.moddb.com/images/games/1/2 ... er_001.jpg
zbang!
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: What are you working on?

Post by leileilol »

i should not be here
SusanMDK
Posts: 601
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Re: What are you working on?

Post by SusanMDK »

Cool, I was just looking for that feature in Quake yesterday. I was so sure it was there already, but I guess I was remembering some other game.
zbang!
ajay
Posts: 559
Joined: Fri Oct 29, 2004 6:44 am
Location: Swindon, UK

Re: What are you working on?

Post by ajay »

qbism
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Re: What are you working on?

Post by qbism »

leileilol wrote:die
Fav is spiraling overhead out-of-body experience.

Rainbow candy town (software post-process failure, ummm, I mean 'experiment')
Image
qbism
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Re: What are you working on?

Post by qbism »

ajay wrote:http://earthquakemod.wordpress.com/

Beginning a park...
I like the murky water. Unknown depth. Goes well with the sky.
ceriux
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Location: Indiana, USA

Re: What are you working on?

Post by ceriux »

i really like this screen

Image

although instead of brick i think a darker concrete there would look better.
sock
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Re: What are you working on?

Post by sock »

Shpuld wrote:I made some neat little engine hacks to darkplaces to make quake a top down shooter.
Thats looks really cool, I liked the black walls on the corridors, it felt like sight shadows. How does the mod cope with vertical height in maps when it is top down? Any plans to have alpha/transparent sections that phase in and out when obstructed?

@leileilol, I like the last death cam with the slow movement upwards.

Here is a level design offcut ... a quick trip down the mine ...
Image
Well he was evil, but he did build a lot of roads. - Gogglor
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