HaHaSpike wrote:those lampposts can't be from the UK. there's too many of them. and too many of them are actually working. also they don't have nearly enough random useless signs stuck to them.
![Smile :)](./images/smilies/icon_smile.gif)
HaHaSpike wrote:those lampposts can't be from the UK. there's too many of them. and too many of them are actually working. also they don't have nearly enough random useless signs stuck to them.
Hello seven black days and hideous are the unique active projects that i am working this weeks, dead morning is stopped at the moment because my teammate jero is ill since june, and he will have a surgical intervention in the next weekSeven wrote:Hello Nahuel,
So that is why it has become silent around you....
You are sitting day and night in a dark room, working on your wonderful games
I am a bit confused by all the different games and their titles you are working in parallel:
- Black days
- Dead Morning
- Hideous
- Waste
- ...
You became a busy man Nahuel![]()
Nice architecture details and beautiful decoratives you use.
What caught my eye is the HUD.
The first and second symbol is quite clear.
The third is hard to see.
But the fourth ?
Do you also have biblical powers in your game ? Or is it just a body-counter of your killed enemies
Great job !
hello mankrip, about the lightbeams , raton uses multiple md3 models with shaders with transparency, "deformvertexes autosprite2" and other stuff.mankrip wrote:Looks good indeed. I'm curious about this effect on the window, how did you make it?
http://fotos.subefotos.com/2a43cda9b253 ... fc24fo.jpg
Code: Select all
textures/beam
{
surfaceparam nolightmap
cull disable
{
map textures/beam.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}