motorsep wrote:qbism wrote:Nope, still being sarcastic. I'm stunned to see this level of bullying on this forum. The insults are not acceptable.
Well, for you specifically, once again - there is no bullying. Maybe you got bullied sh$t out when you were younger, or maybe you still get bullied and therefore overly sensitive.
So keep being sarcastic, I can't believe level of sarcasm on this forum.
Sarcasm abounds. And feel free to just type the train of thought, but really. While we're psychoanalyzing, let's chalk it up to stress.
Some other forum might gush over the screenshots and nod heads politely. But where do you go for an honest opinion from experts? Eyerolling can convey more succinctly but to elaborate:
Hope you succeed but the end looks far away. Technical improvements understood but don't see why not dhewn3 or variant. Faster doesn't matter if it's 60fps vs 60fps. It's a nice art style but nothing is blowing up or interacting in the shots, effects, etc. Stuff standing around maybe running. Need a youtube video. It's cool but not enough to inspire yet. And if it remains toon-style w/o realtime shadows again the performance difference becomes less important. There's a hell of a lot of work ahead to make a stable BFG modding platform and the available horsepower (doom3 coders in the community) is not enough interest or quantity to complete it in a reasonable time. As the cowardly lion said, What have they got that you ain't got?: Coders. Just ask the DOA iodoom3. What few forces there be are divided between camps. The argument is not convincing enough to 'switch sides', so why not start tearing down the classic doom3 around here? Because it's not really a battle. It's already over. Backwards progress. Coders here aren't going to doom3world to undermine your project: talking about how attracting modders/coders to BFG will fail, the pipeline is monstrous, that it won't help the community, and why not switch engines. I3D doesn't need that treatment either.
RBDoom3BFG looks like it's a done project. Goals accomplished months ago, minor bugfix tweaking. No news. Minus an active-looking fork on Github, so we have to trust there's unreleased code going on. That's fine, but how is all this added up going to attract devs? Now it's very possible that it's just too early to tell, but the months go by fast.