New open source engine
New open source engine
Hello,
I dont know if it has been discussed in this forum already. I didnt found anything about it, so I thought I could post it...
Knowing not much about game engines myself, I stumbled over this interesting one.
For the engine devs of this forum this might be interesting, because this forum has many high talented engine devs.
It is an open source engine with very interesting capabilities.
I looked a bit through their forum and found a lot of "Quake" talk there.
They even have a Quake model converter and other things.
So it should be worth a look (link to homepage can be found here too):
http://www.youtube.com/watch?v=obWkjRIV ... re=related
Kind regards,
Seven
I dont know if it has been discussed in this forum already. I didnt found anything about it, so I thought I could post it...
Knowing not much about game engines myself, I stumbled over this interesting one.
For the engine devs of this forum this might be interesting, because this forum has many high talented engine devs.
It is an open source engine with very interesting capabilities.
I looked a bit through their forum and found a lot of "Quake" talk there.
They even have a Quake model converter and other things.
So it should be worth a look (link to homepage can be found here too):
http://www.youtube.com/watch?v=obWkjRIV ... re=related
Kind regards,
Seven
Re: New open source engine
I'm sure everyone here already knows about this.
Re: New open source engine
OGRE IS NOT AN ENGINE
Why can't people get that through their heads! geez!
Why can't people get that through their heads! geez!
i should not be here
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Re: New open source engine
leilei, I think your outraging comments are not always useful for noobies because you don't explain what the problem is.
Anyway leilei is right! Ogre is a scenegraph with a robust 3d engine built in. Creating a game with Ogre it would be equal to write A LOT of code to make all the remaining parts. But, yeah, it's cool and opensource! I always thought if it would be possible to add quakec + dp extensions + ogre 3d engine + ODE in a whole new engine! I know, it's impossible but let me dream!
Anyway leilei is right! Ogre is a scenegraph with a robust 3d engine built in. Creating a game with Ogre it would be equal to write A LOT of code to make all the remaining parts. But, yeah, it's cool and opensource! I always thought if it would be possible to add quakec + dp extensions + ogre 3d engine + ODE in a whole new engine! I know, it's impossible but let me dream!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: New open source engine
He probably means in that since Ogre does rendering only, it isn't a game engine but something that could be used as a piece of one.toneddu2000 wrote:leilei, I think your outraging comments are not always useful for noobies because you don't explain what the problem is.
i.e. Ogre doesn't do networking, game logic, etc. As far as I know, which isn't a great deal but I'm rather certain this is correct.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Re: New open source engine
Ogre's been around for at least 10 years. It's more of an intellectually interesting project than anything of real practical use to me, but I understand that some actual Real Work has been done with it so respect enough for that.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
Re: New open source engine
I like Irrlicht better, because it still can be beaten to work on a powervr card
i should not be here
Re: New open source engine
If I remember correctly, Torchlight and Torchlight 2 uses OGRE for its rendering. I may however not remember correctly.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Re: New open source engine
Sauerbrten now has new Tesseract Renderer, yum!mankrip wrote: Another good engine that hasn't seen an update lately is Sauerbraten.
See this too!
By the way I didn't find documentation about CubeScript, so I assume, whoever wants to use this engine, he/she should use C++ for game code too dificult for me, I stick to quakec!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: New open source engine
Also crystal space 3D which is used in quite a few games (even commercial ones).
http://www.crystalspace3d.org/main/Main_Page
http://www.crystalspace3d.org/main/Main_Page
Productivity is a state of mind.
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Re: New open source engine
never loved it. IMO worst platform for gamedev. Open game Yo Frankie! failed 90% because used that engine. Outdated and not well documented. But it's just my opinion!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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Re: New open source engine
Not exactly. At first Blender should have been only the graphic platform where models were created and Crystal Space the game platform but during development (and maybe because they find CS a little outdated!)they decided to move to BGE even for the game engine side.leileilol wrote:Yo Frankie! used the Blender Game Engine
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: New open source engine
CS newer been easy though you can make some cool stuff with it
a demo of openoutcast is out there somewhere using CS but they decided to move development to the crysis SDK because it was hard to handle CS.
a demo of openoutcast is out there somewhere using CS but they decided to move development to the crysis SDK because it was hard to handle CS.
Productivity is a state of mind.