That does look good. Unfortunately, my HW (GTS 8800) can't do OpenGL 4.3 (with nvidia's drivers, anyway). That will have to wait until I can save up enough pennies (actually, chunks of aluminum: a 1 yen coin is amazingly light).
"indirect multi-draw that enables the GPU to compute and store parameters for multiple draw commands in a buffer object and re-use those parameters with one draw command, particularly efficient for rendering many objects with low triangle counts"
taniwha wrote:That does look good. Unfortunately, my HW (GTS 8800) can't do OpenGL 4.3 (with nvidia's drivers, anyway). That will have to wait until I can save up enough pennies (actually, chunks of aluminum: a 1 yen coin is amazingly light).
If you can do GL3.x then most of the functionality will be available as extensions.
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