OpenGL 4.3

Discuss programming topics that involve the OpenGL API.
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mh
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

OpenGL 4.3

Post by mh »

http://www.khronos.org/news/press/khron ... hancements

It's here and there's a LOT of good stuff in it. Me love it long time. :D
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
taniwha
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Re: OpenGL 4.3

Post by taniwha »

That does look good. Unfortunately, my HW (GTS 8800) can't do OpenGL 4.3 (with nvidia's drivers, anyway). That will have to wait until I can save up enough pennies (actually, chunks of aluminum: a 1 yen coin is amazingly light).
Leave others their otherness.
http://quakeforge.net/
Spike
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Re: OpenGL 4.3

Post by Spike »

"indirect multi-draw that enables the GPU to compute and store parameters for multiple draw commands in a buffer object and re-use those parameters with one draw command, particularly efficient for rendering many objects with low triangle counts"

yay! they brought back display lists!...
mh
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Re: OpenGL 4.3

Post by mh »

taniwha wrote:That does look good. Unfortunately, my HW (GTS 8800) can't do OpenGL 4.3 (with nvidia's drivers, anyway). That will have to wait until I can save up enough pennies (actually, chunks of aluminum: a 1 yen coin is amazingly light).
If you can do GL3.x then most of the functionality will be available as extensions. ;)
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
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