Working on quake is a lot more fun though.motorsep wrote:I have my reservations about GLSL backend. It's been 5 month and it seems all projects are in a coma.
I think mainly it's because of GPL concerns, but this is a valid point. Rewriting the original ARB shaders would be nice and quick, maybe a few hours worth of someones time.motorsep wrote:There is no clear indication to why GLSL has to be implemented. I bet rewriting ARB shaders to replace the original ones would be way less work.
Looking towards the future though, it's GLSL all the way. Like mh said, ARB shaders are limited and a lot of people, especially on the Doom3World forums, want more. Imagine trying to do some of these: [url]http://renderwonk.com/publications/s201 ... ourse/[url] with ARB shaders, you'd be burnt out in no time.