PSPortal (renamed to Quartal) Mapping competition winners
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PSPortal (renamed to Quartal) Mapping competition winners
The winner of the psp mapping competition WAS....
No one!
and guess why! Because no one submitted an idea! How cute!
And now you dickheads, go to quartal's moddb page http://www.moddb.com/games/quartal
say its awesome however you want, and cry for being an asshole and for not posting an idea! congratulations, now your awesome map ideas that were not revealed... wont be revealed!
ain't that cool?
No one!
and guess why! Because no one submitted an idea! How cute!
And now you dickheads, go to quartal's moddb page http://www.moddb.com/games/quartal
say its awesome however you want, and cry for being an asshole and for not posting an idea! congratulations, now your awesome map ideas that were not revealed... wont be revealed!
ain't that cool?
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- Joined: Thu Dec 29, 2011 11:43 am
Re: PSPortal (renamed to Quartal) Mapping competition winner
good. btw your avatar is cool
Re: PSPortal (renamed to Quartal) Mapping competition winner
Totally on-topicWeeGee9000 wrote:good. btw your avatar is cool
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- Joined: Thu Dec 29, 2011 11:43 am
Re: PSPortal (renamed to Quartal) Mapping competition winner
true story bro
Re: PSPortal (renamed to Quartal) Mapping competition winner
psp kid entitlement at its finest, naive enough to think the whole foxing thing is a myth, etc.
you wonder why people won't want to get involved especially since you don't know how to use the -game parameter and you expect to develop a game right away
you wonder why people won't want to get involved especially since you don't know how to use the -game parameter and you expect to develop a game right away
i should not be here
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Re: PSPortal (renamed to Quartal) Mapping competition winner
Wow, no one? What a surprise. :roll:WeeGee9000 wrote:The winner of the psp mapping competition WAS....
No one!
and guess why! Because no one submitted an idea! How cute!
And now you dickheads, go to quartal's moddb page http://www.moddb.com/games/quartal
say its awesome however you want, and cry for being an asshole and for not posting an idea! congratulations, now your awesome map ideas that were not revealed... wont be revealed!
ain't that cool?
Seriously: if all you want is to recreate Portal in PSP using the Quake engine, just grab a bunch of maps/puzzle from the original game and recreate it in Quake/HL1 format. You're not up for nothing different from the original, as you clearly stated, so what's the big deal in just ripping the easiest maps?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
Re: PSPortal (renamed to Quartal) Mapping competition winner
You can't expect to attract others to your cause without building up a track record or having a network of likeminded new guys that want to help you.
The easier way to develop momentum is completing a thing or 2 --- like as in "done" --- and others will think, hey this guy knows how to finish a mini-project.
The alternative is having 3-5 friends with the same or similar interests and getting them to help you (you'll fight over goals and objectives, but that is very normal).
It isn't uncommon for projects to ask for help. Attracting the help is difficult to do under most circumstances. But in other circumstances can be easy as hell. But those "easy as hell" circumstances usually occurred due to a reason that is not immediately obvious to a casual observer that causes others to think it magically happened or that others can repeat it.
The easier way to develop momentum is completing a thing or 2 --- like as in "done" --- and others will think, hey this guy knows how to finish a mini-project.
The alternative is having 3-5 friends with the same or similar interests and getting them to help you (you'll fight over goals and objectives, but that is very normal).
It isn't uncommon for projects to ask for help. Attracting the help is difficult to do under most circumstances. But in other circumstances can be easy as hell. But those "easy as hell" circumstances usually occurred due to a reason that is not immediately obvious to a casual observer that causes others to think it magically happened or that others can repeat it.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: PSPortal (renamed to Quartal) Mapping competition winner
this was just so i could test my maps on the pc instead of having to connect psp and extract everything, etc.leileilol wrote:
you wonder why people won't want to get involved especially since you don't know how to use the -game parameter and you expect to develop a game right away
i am mapper not coder
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Re: PSPortal (renamed to Quartal) Mapping competition winner
Wow, no one? What a surprise. :roll:
Seriously: if all you want is to recreate Portal in PSP using the Quake engine, just grab a bunch of maps/puzzle from the original game and recreate it in Quake/HL1 format. You're not up for nothing different from the original, as you clearly stated, so what's the big deal in just ripping the easiest maps?[/quote]
nah, converting everything to quake/hl1 would cause stuff to be buggy. Besides, we are making new entities to make brand new test chambers you did not see in portal. Also we pretend to make storyline more than the regular story maps.
Seriously: if all you want is to recreate Portal in PSP using the Quake engine, just grab a bunch of maps/puzzle from the original game and recreate it in Quake/HL1 format. You're not up for nothing different from the original, as you clearly stated, so what's the big deal in just ripping the easiest maps?[/quote]
nah, converting everything to quake/hl1 would cause stuff to be buggy. Besides, we are making new entities to make brand new test chambers you did not see in portal. Also we pretend to make storyline more than the regular story maps.
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Re: PSPortal (renamed to Quartal) Mapping competition winner
nah, converting everything to quake/hl1 would cause stuff to be buggy. Besides, we are making new entities to make brand new test chambers you did not see in portal. Also we pretend to make storyline more than the regular story maps.[/quote]WeeGee9000 wrote:Wow, no one? What a surprise. :roll:
Seriously: if all you want is to recreate Portal in PSP using the Quake engine, just grab a bunch of maps/puzzle from the original game and recreate it in Quake/HL1 format. You're not up for nothing different from the original, as you clearly stated, so what's the big deal in just ripping the easiest maps?
lol quote fail
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Re: PSPortal (renamed to Quartal) Mapping competition winner
thanks BakerBaker wrote:You can't expect to attract others to your cause without building up a track record or having a network of likeminded new guys that want to help you.
The easier way to develop momentum is completing a thing or 2 --- like as in "done" --- and others will think, hey this guy knows how to finish a mini-project.
The alternative is having 3-5 friends with the same or similar interests and getting them to help you (you'll fight over goals and objectives, but that is very normal).
It isn't uncommon for projects to ask for help. Attracting the help is difficult to do under most circumstances. But in other circumstances can be easy as hell. But those "easy as hell" circumstances usually occurred due to a reason that is not immediately obvious to a casual observer that causes others to think it magically happened or that others can repeat it.
Re: PSPortal (renamed to Quartal) Mapping competition winner
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..