Kurok, defs.qc?

Discuss programming in the QuakeC language.
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ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Kurok, defs.qc?

Post by ceriux »

does anyone have a defs.qc for kurok? kuroks hud has more things to display than quake does such as max ammo capacity and what not. i need to know what's different in it versus quake. anyone ? please, thank you?
Jukki
Posts: 214
Joined: Wed Apr 07, 2010 4:59 am

Post by Jukki »

as far as i know, mdave never released qc files of kurok = no defs.qc :(
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

k can you tell me how i can change kuroks audio bitrate to quakes? so i dont get that weird electrical distortion sound all the time?
Nahuel
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Joined: Wed Jan 12, 2011 8:42 pm
Location: mar del plata

Post by Nahuel »

ceriux wrote:k can you tell me how i can change kuroks audio bitrate to quakes? so i dont get that weird electrical distortion sound all the time?
mmm, maybe you can edit the wavs, :?:
hi, I am nahuel, I love quake and qc.
xaGe
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Joined: Wed Mar 01, 2006 8:29 am
Location: Upstate, New York
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Post by xaGe »

As far as I know just running PC Kurok and entering soundinfo at the console shows it's already running at the same 11,025 sample rate as vanilla quake engine.

ceriux wrote:k can you tell me how i can change kuroks audio bitrate to quakes? so i dont get that weird electrical distortion sound all the time?
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