scar3crow wrote:
Personally, Valve was the first company to "burn" me ... having the final product disappoint me deeply regarding the final content (versus Quake, Duke3d, Blood, Quake2(yes actually), and Unreal). This followed by DMC which seemed insulting, followed by TFC which also seemed insulting, and a great recipe they managed to not get right.
What disappointed You?
(I was dissapointed with Max Payne, i thought it is going to be awesome. It was great polished game and I liked it very much, but it was still just a variant of MDK (-humor +shootdodge +slowmotion). The awesome trailers (
1998,
1999,
2000,
2001) were quite arranged, I was a fool who expected that to be in-game; i was thinking "how the hell they will make this playable?". Later I found
Total Overdose and Stranglehold to be much better than Max in the John Woo/Desperado feeling.)
scar3crow wrote:...there is also the fact that Quake is... the foundation for many gameplay and tech elements that players take for granted. Expunged is practically the perfect summation of what has happened.
Expunged? Like censorship? Could You clarify this, please.
scar3crow wrote:... the quality isn't there, the ludology isn't there, the originality isn't there.
Could You clarify it, please?
Ludology:
I am not exactly sure what You mean, but Valve makes the games fun by testing them properly on players. Valve to my knowledge gathers and analyzes lot of information from what they get from their players. I believe they make social (multiplayer, how people react on this thing ...) and engineering part of ludology, not sure about humanities one (see
wikipedia on Ludology).
Quality:
I disagree, they make it work well. But it depends on what You define as quality.
I like what they say in "developers commentary bubbles" about how they tested their game properly.
I belive proper testing was not done so much in the past (and maybe is not even now) when I remember all the f***ed up stuff in games. And basically I like how they approach development, they make prototypes ... to me it seems like they are much more artists (skilled) than garage developers (who don't have much formal knowledge).
Quality vs Originality:
AFAIK Valve are making other's people ideas working well. Take game Portal, unoriginal but very good. Game Singularity from Raven company is also copycat but done very well. I mean what is the point of original and crazy ideas if You f**k up implementation like Shiny company (with few exceptions of course), it is much better to to have unoriginal ideas and make them very good. If we are at originality, Duke 3D copycats his quotes, and I really wonder if Shrink Ray and Freeze Ray are not copycated from some Star Trek (or some sci-fi, it is full of such crazy ideas).
Valve probably based all their work on Quake and work of other people (for example Portal is based on Narbacular Drop and Prey, thought Valve hired ND team
).
Think, touch, movetype, solid, traceline ...