Things the client knows about entities in standard Quake from the server:
The model name
--- frame
--- colormap
--- skin number
--- effects (EF_BRIGHTFIELD, etc.)
--- origin (with previous update stored)
--- angles (with previous update stored)
And technically the baseline.
[A mildly extended protocol like FitzQuake 666 provides a few other pieces of info like alpha and such]
Client entities doesn't cover particles or sounds.
Client Entities (Not temp ents)
Client Entities (Not temp ents)
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..