You can make any model glow with a light in QuakeC.
Is it possible to make a flashlight effect where there is no model receiving the glow effect in standard QuakeC?
Like a light glow somewhere with no model present?
Flash Light -- Extremely tough question
If that works, that would be great.scar3crow wrote:In a mod of mine I simply took a setmodel line and removed the contents of the information saying which model, leaving just = ""; but kept the EF_BRIGHTLIGHT or whatnot, and I had a moving light source, with no model or sprite involved at all.
You told me you weren't a coder at all, heh.
That won't work. It might in Darkplaces (not sure), or in single player (not sure). But entities with no model aren't sent over the network. You need to use a model. The best you can do is probably the nail (spike) model...
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
That's in DP only, normal Quake and most other engines check if the model is blank, if so it's not sent. DP adds in an additional check: if the model is blank AND there are no effects, then it is not sent.
Single player never has anything to do with it, because SP is just multiplayer with maxplayers 1 and using a loopback buffer rather than a real network device.
Frame 1 of s_bubble.spr is pretty small...
Single player never has anything to do with it, because SP is just multiplayer with maxplayers 1 and using a loopback buffer rather than a real network device.
Frame 1 of s_bubble.spr is pretty small...