OK, so I have a new map for a mod, with real time lighting activated and all.
I have a few lights scattered in the map, BUT, textures have no relief until I light up my flashlight. Look below to see what I mean.
How can I have those detailed textures without the flashlight.
PS: It's not those offsetmapping or reliefmapping. Those are totally diferrent, and they provide other bumpmapping effects.
Dynamic lighting in DP
Dynamic lighting in DP
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No, Spike, that's already on.Spike wrote:r_shadow_realtime_world 1?
LE: Found the same issue here - http://forums.inside3d.com/viewtopic.php?t=1715 - but I don't want to create/generate .lit files.
Anyway, that thread does not offer an answer or a working solution.
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I used q3map2 WITHOUT deluxe mapping. I'll do this as soon as I get home. Do you think this might be the issue?leileilol wrote:Did you compile the map with deluxe mapping?
@ceriux, I know what you mean, but there SURELY is a logical explanation which might lead to an elegant solution.
LE: @lei, is this deluxe mapping by any chance that default bump texture that gets superimposed over ANY texture? That has been deactivated in Darkplaces.
Is this the same as q3map2's deluxemapping parameter?
LE2: Yes, it is no change. Deluxemap in q3map2 only adds a noisy texture over all textures for some more details. Still no bumpiness.
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