Post tutorials on how to do certain tasks within game or engine code here.
revelator
Posts: 2621 Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger
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by revelator » Sun Jun 27, 2010 12:15 am
hehe the funny thing no matter what weapon you wear the reflection will allways show him with a blaster
Spike
Posts: 2914 Joined: Fri Nov 05, 2004 3:12 am
Location: UK
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by Spike » Sun Jun 27, 2010 6:14 am
and he doesn't even have a blaster!
revelator
Posts: 2621 Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger
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by revelator » Sun Jun 27, 2010 8:07 pm
indeed
Baker
Posts: 3666 Joined: Tue Mar 14, 2006 5:15 am
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by Baker » Tue Jun 29, 2010 1:11 pm
I did some playing around. Certain maps with r_mirroralpha enabled for certain textures look very cool. It would be a great effect to have on ice.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Spike
Posts: 2914 Joined: Fri Nov 05, 2004 3:12 am
Location: UK
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by Spike » Tue Jun 29, 2010 2:38 pm
mix the effect with water :P
revelator
Posts: 2621 Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger
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by revelator » Mon Jul 12, 2010 10:09 am
newer got that to work
it does something awfull to the warp code making water a plain surface (no reflection either heh).
tenebrae used the mirror code for some cubemap hackery projecting the caustics onto the walls (broke on latest source).
hmm and lava balls.