Canyon Terrain Editor
Canyon Terrain Editor
Some of you may be familiar with TerrainGen, a console-based terrain generator I made a while back. Well, that was useful and all, but I'm now working on a full graphical terrain editor. Like TerrainGen, it can load image files as heightmap data, and currently exports to Quake .map files and Quake 3 .map files. It's also setup to allow and encourage rapid and fluid terrain creation. Here's a quick video of the editor in action:
http://www.youtube.com/watch?v=FckhbVHqeoA
Suggestions for the name of the editor, and for features to be included, are welcome.
More info will be coming before too long, at http://entardev.wordpress.com
http://www.youtube.com/watch?v=FckhbVHqeoA
Suggestions for the name of the editor, and for features to be included, are welcome.
More info will be coming before too long, at http://entardev.wordpress.com
Last edited by Entar on Tue Sep 14, 2010 1:45 am, edited 1 time in total.
That looks very good. Will it be cross-platform?
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
That is great, but Quake engine should benefit from some special lighting, like Gouraud shading, in order not to see a bunch of polygons with depths and heights.
Or, is it?
Or, is it?
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
Well, assuming that this is a Quake1 forum, and that there are lots of tools doing what I just saw in that video, a Quake map using a generated terrain (even in alpha state) shoud be more than useful.
I'd gladly play a map like those in Delta Force or Renegade with hills and river banks and all. But the limitations, oh, there are many. For example, texturing. It should be procedural, but we're talking Quake here, so, no chance.
I'd gladly play a map like those in Delta Force or Renegade with hills and river banks and all. But the limitations, oh, there are many. For example, texturing. It should be procedural, but we're talking Quake here, so, no chance.
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
I've released a beta version of the Canyon Terrain Editor. Let me know what you think, and definitely bring back some screenshots of the cool stuff you guys make with it.
Download Link
Latest video (YouTube)
Full beta blog post
Download Link
Latest video (YouTube)
Full beta blog post
How can I save a .map file of a terrain? I can't seem to find out how, and the F1 help does not help. Neither the readme.txt.Entar wrote:I've released a beta version of the Canyon Terrain Editor. Let me know what you think, and definitely bring back some screenshots of the cool stuff you guys make with it.
Download Link
Latest video (YouTube)
Full beta blog post
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
Found it in the lower left corner. Thanks.Entar wrote:When you click the export button, it says something like "F5-... to change format" and one of those will select .q1 map format or .q3 map format. Note, the export button (for other formats) and the save button (for CTE format) are different buttons on the HUD.
I'm really enthusiastic about such a tool, and the prospect of having REALLY BIG open spaces. My QuArK almost died compiling this. I used q3map2.
Notice the glitches. I'll try to use q3 bsp next time.
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.