Qake Beta

Discuss anything not covered by any of the other categories.
Post Reply
FrikaC
Site Admin
Posts: 1026
Joined: Fri Oct 08, 2004 11:19 pm

Qake Beta

Post by FrikaC »

I've released the Qake public beta on my Qake Expo booth.

http://qexpo.quakedev.com/booths/frikac

Comments welcome.
Urre
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon
Contact:

Post by Urre »

I'm not sure what to say besides: Keep it up! It's brilliant!

E1M3 was cool, but I must say it's some form of a miracle that I made it past the 2 fiends at the end. Might want to consider toning them down a bit, since we don't have the ability to strafe away from their jumps in Qake, as we have in Quake.

Oh, also, the ogre might be better if he could shoot even if he can't reach. This because the ogre behind the bars on E1M3 is too easy to kill since he doesn't shoot as he's too far away. I figure the grenades might be able to reach up to the player by bouncing a bit.
I was once a Quake modder
FrikaC
Site Admin
Posts: 1026
Joined: Fri Oct 08, 2004 11:19 pm

Post by FrikaC »

Yay comments!

/me hugs Urre
Wazat
Posts: 771
Joined: Fri Oct 15, 2004 9:50 pm
Location: Middle 'o the desert, USA

Post by Wazat »

That's freaking hillarious. The fiend was too hard (still haven't beat it), but that was way cool.

I'll have to show this to my friends!
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
RenegadeC
Posts: 391
Joined: Fri Oct 15, 2004 10:19 pm
Location: The freezing hell; Canada
Contact:

Post by RenegadeC »

Use the nailgun on Fiends, they'll be stuck mostly in their pain frames.
Dr. Shadowborg
InsideQC Staff
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Post by Dr. Shadowborg »

Qake is awesome.

I had a bit of a problem though with the lift out of the gold key area in e1m3 though. It wouldn't go high enough for me to get out.
Post Reply