your using darkplaces?scar3crow wrote:Yes, I played numerous times last night, using your bind of impulse 11, along with the next weapon bind (which was set to / by default), and picked up a pump action shotgun, and a double barreled shotgun, and a chainsaw in different instances.
THE HORROR
Yes I was, I wrote the news post remember? ; )your using darkplaces?
Impulse 10 worked just dandy, lot more fun this time, and the gibs are very rewarding, awesome job LTH =)
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
I hate you for making mapping for this so easy. ![Razz :P](./images/smilies/icon_razz.gif)
Just wasted half an hour with the e4m3 graveyard...
The mouse was sensitivity 10, with 2 it is nice and smooth.
Monsters in lines seems to have been a random extreme streak for me at first, it happens every now and then but is alright now. They were on one very straight line, even for zombies.
Yeah, I meant Crimsonland. Dunno what I imagined with the crosshair though. It's fine! Dunno about giving the shots a z-angle though. I played on start.bsp for a test and there the shots ended up in the ground right before my feet. Maybe this is related and would prevent more advanced mapping ideas?
![Razz :P](./images/smilies/icon_razz.gif)
Just wasted half an hour with the e4m3 graveyard...
The mouse was sensitivity 10, with 2 it is nice and smooth.
Monsters in lines seems to have been a random extreme streak for me at first, it happens every now and then but is alright now. They were on one very straight line, even for zombies.
Yeah, I meant Crimsonland. Dunno what I imagined with the crosshair though. It's fine! Dunno about giving the shots a z-angle though. I played on start.bsp for a test and there the shots ended up in the ground right before my feet. Maybe this is related and would prevent more advanced mapping ideas?
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
lth wrote:Now, can anyone get 1000+?
![Image](http://i280.photobucket.com/albums/kk200/slightlyorange/horror_Supa_secondsofar.jpg)
I didn't quite crack 1000 yet, but give me a few more days..
http://www.quaketastic.com/upload/files ... upa_964.7z
I swear this game is everything Crimsonland wishes it could be. I'm starting to see zeds when I close my eyes now. :|
Mapped a bit.
http://www.quaketastic.com/upload/files ... 091008.jpg
I stopped because I realised that zombies would get created everywhere. Even in the small ledges before the windows (and the water).
Will there be a more sophisticated spawning later?
The doubleshot gun is not ready even after the reload sound has long played and the bullets are visible.
http://www.quaketastic.com/upload/files ... 091008.jpg
![Big Grin :D](./images/smilies/icon_biggrin.gif)
I stopped because I realised that zombies would get created everywhere. Even in the small ledges before the windows (and the water).
Will there be a more sophisticated spawning later?
The doubleshot gun is not ready even after the reload sound has long played and the bullets are visible.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
VICTOLY
http://www.quaketastic.com/upload/files ... pa_1007.7z
Okay, I'm going to stop for a while now.
http://www.quaketastic.com/upload/files ... pa_1007.7z
Okay, I'm going to stop for a while now.
Ummm...sorry but
Hey i am sorry to ask can you make one for the glquake or something like that?
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