your using darkplaces?scar3crow wrote:Yes, I played numerous times last night, using your bind of impulse 11, along with the next weapon bind (which was set to / by default), and picked up a pump action shotgun, and a double barreled shotgun, and a chainsaw in different instances.
THE HORROR
Yes I was, I wrote the news post remember? ; )your using darkplaces?
Impulse 10 worked just dandy, lot more fun this time, and the gibs are very rewarding, awesome job LTH =)
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
I hate you for making mapping for this so easy.
Just wasted half an hour with the e4m3 graveyard...
The mouse was sensitivity 10, with 2 it is nice and smooth.
Monsters in lines seems to have been a random extreme streak for me at first, it happens every now and then but is alright now. They were on one very straight line, even for zombies.
Yeah, I meant Crimsonland. Dunno what I imagined with the crosshair though. It's fine! Dunno about giving the shots a z-angle though. I played on start.bsp for a test and there the shots ended up in the ground right before my feet. Maybe this is related and would prevent more advanced mapping ideas?
Just wasted half an hour with the e4m3 graveyard...
The mouse was sensitivity 10, with 2 it is nice and smooth.
Monsters in lines seems to have been a random extreme streak for me at first, it happens every now and then but is alright now. They were on one very straight line, even for zombies.
Yeah, I meant Crimsonland. Dunno what I imagined with the crosshair though. It's fine! Dunno about giving the shots a z-angle though. I played on start.bsp for a test and there the shots ended up in the ground right before my feet. Maybe this is related and would prevent more advanced mapping ideas?
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
lth wrote:Now, can anyone get 1000+?
I didn't quite crack 1000 yet, but give me a few more days..
http://www.quaketastic.com/upload/files ... upa_964.7z
I swear this game is everything Crimsonland wishes it could be. I'm starting to see zeds when I close my eyes now. :|
Mapped a bit.
http://www.quaketastic.com/upload/files ... 091008.jpg
I stopped because I realised that zombies would get created everywhere. Even in the small ledges before the windows (and the water).
Will there be a more sophisticated spawning later?
The doubleshot gun is not ready even after the reload sound has long played and the bullets are visible.
http://www.quaketastic.com/upload/files ... 091008.jpg
I stopped because I realised that zombies would get created everywhere. Even in the small ledges before the windows (and the water).
Will there be a more sophisticated spawning later?
The doubleshot gun is not ready even after the reload sound has long played and the bullets are visible.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
VICTOLY
http://www.quaketastic.com/upload/files ... pa_1007.7z
Okay, I'm going to stop for a while now.
http://www.quaketastic.com/upload/files ... pa_1007.7z
Okay, I'm going to stop for a while now.
Ummm...sorry but
Hey i am sorry to ask can you make one for the glquake or something like that?
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