And here I thought that after swearing off Crimsonland I'd finally get to be productive again, now I'm never going to get anything done. :)
The readme mentioned a prebound config, but I didn't find any bindings in horror.cfg.
I really like the food and thirst management, and I prefer the manual reload over an automatic reload. The combination of the two mechanics really helps to create a sense of desperation, without which the game would degenerate to sitting in one place and unloading on the closest zed, only stopping to change positions every so often.
I do agree though that health/food/water pickups need to be more visible. Just giving them the same pulse effect as the weapon pickups would work perfectly. A lot of games ended because I ended up trapped in a horde and I couldn't plan a route in time - when you're in that situation you just can't focus on anything but your immediate surroundings.
I did catch a few zeds getting stuck on world geometry after spawning though;
http://i280.photobucket.com/albums/kk20 ... 000001.jpg
http://i280.photobucket.com/albums/kk20 ... 000002.jpg
Spirit wrote:The mouse is way to inaccurate for me. Might be a Linux issue? I have no idea. It hops around the screen in what feels like 5px jumps. Might be too high sensitivity, I'll try.
cl_prydoncursor is *very* coarse at higher sensitivities. I had to lower mine to about one fifth of what I normally use.
Spirit wrote:The chainsaw did not work for me.
Hit reload first. :)
Spirit wrote:This might be a personal pet peeve but I like it more if a) the monsters stand out more from the background somehow and b) if dead monsters are less visible instantly.
I would like to see immediate alpha fadeout on death or maybe Crimsonland style gibbing for the weaker zeds, sure.