lol yeh... im modifying it to hopefully not be one in the end though.
quick mock up! no texture lol...
Ceriux's Modeling thread.
Ceriux emailed me his model to uv. I made a video of myself uv'ing it, there's no audio though sorry. Will do audio fully explaining how i uv and why i do the silly things i do in a future video (on one of my own models).
It goes for 24mins and shows me uv'ing this entire character.
All uv's are mirrored/shared except for the head so unique details can be painted on either side of the face.
http://www.bendarling.net/videos/uv_cer ... g_xvid.rar
The plugins for max I use are:
UVhelp - http://www.mentalwarp.com/~moob/tmp/uvHelpV2.zip
Works better than max's default relax in most situations, and quickly rids of distortion.
UVtools - http://www.chuggnut.com/Scripts/unwrapt ... ptools.htm
Excellent alignment tools as well as rotate/flip etc. Very handy.
It goes for 24mins and shows me uv'ing this entire character.
All uv's are mirrored/shared except for the head so unique details can be painted on either side of the face.
http://www.bendarling.net/videos/uv_cer ... g_xvid.rar
The plugins for max I use are:
UVhelp - http://www.mentalwarp.com/~moob/tmp/uvHelpV2.zip
Works better than max's default relax in most situations, and quickly rids of distortion.
UVtools - http://www.chuggnut.com/Scripts/unwrapt ... ptools.htm
Excellent alignment tools as well as rotate/flip etc. Very handy.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
USP MATCH 50 for side project
something iv been working on , on the side for a smaller side project.
thats about it for that for now. im still texturing my player model, ill post updates on that when iv got more work done on it.
thats about it for that for now. im still texturing my player model, ill post updates on that when iv got more work done on it.