That would work. Or maybe even just having two buttons, one for aiming up and the other for aiming down.FrikaC wrote: Qake was designed with consoles in mind. Specifically the GamePark 32, which I own 2 of.
That particular console has 6 buttons: A, B, Start Select, the two shoulder buttons, and a 8 way directional pad. So the thought was A = Jump, B = Fire, Select = weapon cycle, Start = menu. I had forgotten about the shoulder buttons until recently so here's a thought....how about an aiming meta key, that when held forces the dierection keys to change your aiming direction but doesn't affect movement and doesn't trigger buttons and doors. This would also allow pure aiming and pure movement keys as the functions of each would be seperated at the input stage, the 'meta key' would simply block the movement bits. Unless you have a better suggestion.
I'm not planning on mouse support, since it's...you know.
Qake Beta Testing
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Re: IT WAS MY BIRTHDAY YESTERDAY
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Additionally:RenegadeC wrote:8 Directions for firing, play Contra on the NES and you'll know...FrikaC wrote:Who?I vote contra controls
I'm not sure if it's the same on the NES Contra's but...
Basically, on the SNES and Genesis Contras (of which, the Genesis one is better) you had a button that you could press that would switch between allowing you to move while shooting or to not move while shooting. (Only on ground) This allowed for parking yourself in a certain spot for when you wanted to give something sustained fire.
SNES Contra > Genesis ContraDr. Shadowborg wrote:Additionally:RenegadeC wrote:8 Directions for firing, play Contra on the NES and you'll know...FrikaC wrote: Who?
I'm not sure if it's the same on the NES Contra's but...
Basically, on the SNES and Genesis Contras (of which, the Genesis one is better) you had a button that you could press that would switch between allowing you to move while shooting or to not move while shooting. (Only on ground) This allowed for parking yourself in a certain spot for when you wanted to give something sustained fire.
Problem with the Genesis one is that it's difficulty was insane, and the characters were tiny; good game though.
There's kind of a logic to how Qake works in regard to weapons, firing directions and level layouts. Auto aim would spoil things, and 8 rather than 6 directions would also.DarkSnow wrote:As far as i can remember, unmodified quake did not realy care if you shoot up or down. If there were something in front of the player, it automaticly shoot at its direction unrelative to the aiming direction (atleast with the shotguns)
But then again, how would that look on a console?
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