Mapping & Compiling
WC 3.3 with hmap2
2D Artwork
Paint Shop Pro
Fimg
3D Modeling and Animation
QME, Quark, Quick 3d Pro, Blender, gmax
QC Programming & Compiling
notepad2 / frikqcc / my brain
Inside3D Asks #2: What are your favorite editting tools?
Mapping: I'm most familiar with Stoneless but I moved to Worldcraft because I needed vertex editing. :) I want to try and pick up the new QuakeEd someday.. Since I usually map for my own DP projects I use hmap2.
Modelling: Hopefully by the end of this year I'll be able to say I can use Blender, we'll see. :|
QC: Notepad++ & FTEQCC.
Modelling: Hopefully by the end of this year I'll be able to say I can use Blender, we'll see. :|
QC: Notepad++ & FTEQCC.
aut viam inveniam aut faciam
Mapping: GTK Radiant
2D Artwork: Photoshop CS4
3D Modeling and Animation: 3ds Max 2009
QC Programming & Compiling: UltraEdit Sudio w/ QuakeC language highlighting and FTEQCC configured so it compiles, shows output in the compiler listbox (so you can do the double click on errors someone else spoke of)
Engine Programming & Compiling: Visual Studio 2005
2D Artwork: Photoshop CS4
3D Modeling and Animation: 3ds Max 2009
QC Programming & Compiling: UltraEdit Sudio w/ QuakeC language highlighting and FTEQCC configured so it compiles, shows output in the compiler listbox (so you can do the double click on errors someone else spoke of)
Engine Programming & Compiling: Visual Studio 2005