I have a folder with new Q1 textures, already converted to the Quake pallette. Now where can I store them to be able to use them in my maps? In what kind of file?
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New Quake 1 textures
New Quake 1 textures
Last edited by asdqwe on Tue Feb 01, 2011 9:42 pm, edited 1 time in total.
You don't need those. You only need Wally. Create a new Quake wad and import them.
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In Wally: File -> Batch Conversion, (put a * into the "Image Wildcards" field if it does not work without), choose "New Package": "Quake1 (WAD2)". Click go.
Save that file.
Then in QuArK:
Go to the textures browser. Edit -> Import files -> Import (copy) files. Choose your .wad file. Later Quark will ask about some changes, save them.
PS: In QuArK the "Make file links" option is broken, it will forget the wad on next start. Yes, annoying. Don't import too many textures or it will get super slow on starting...
Save that file.
Then in QuArK:
Go to the textures browser. Edit -> Import files -> Import (copy) files. Choose your .wad file. Later Quark will ask about some changes, save them.
PS: In QuArK the "Make file links" option is broken, it will forget the wad on next start. Yes, annoying. Don't import too many textures or it will get super slow on starting...
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
BTW, I understand that Quake's textures aren't in a wad file (file gfx.wad is tiny) but _in the levels themselves_.
How did they do it?
How could _I_ integrate my textures in my levels, so I won't have to distribute the .wad file, too?
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Repsol Honda history
How did they do it?
How could _I_ integrate my textures in my levels, so I won't have to distribute the .wad file, too?
________
Repsol Honda history
Last edited by asdqwe on Tue Feb 01, 2011 9:42 pm, edited 1 time in total.
And you can extract textures lossless from .bsp files with (I think) Texmex and QuArK (rightclick the Mipsomething and export).
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews