Textures etc will be far better then what the hl-classic engine can muster. And i will try to customize bots to play a bit more tactical then what they are used to.
About the gameplay. I were thinking about adding the common "plant / defuse bomb" game-mode to the custom map, but i am also thinking about adding a second option that would draw the mod more to the s.w.a.t style of gaming.
You have:
* a team leader who directs what the people should do,
* a scout that has mirrors, optical cameras to look through doors and can pick doorlocks and uses balistical shield
* a rear guard with shotgun
* and 2 assaulters with automatic machine guns
... that makes up a single element. And the opposing force have on the map start about half a minute to place explosive traps, relocate hostages and place themselves on strategical places to deny the tactical team entry to the complex.
Even, i were thinking about adding to this that the leader of the oppising force cell may aquire in the beginning of the round a throw-phone that directs to the CNT (Crisis and Negotiations Team). So, The final scores will consist not on fraggs but on:
For CT:
How many opposing players
How many arrests
How many traps deffused
How many hostages rescued
The lesser time to win the level - the more final score added
And minus score for:
Team-mate injured / Killed
Hostage injured / Killed
Terrorist killed
For TF:
The more time taken to deflect assault team - the more final score
How many officers injured / killed
How much money aquired through CNT
And minus score for:
Team-mate injured / Killed
Hostage injured / killed
Imo i belive this gameplay could be as far enough from counter-strike to be "playable" as a q1 mod / not just a show-off that "dude, q1 can 'do' counter-strike aswell as half-life". Offcourse this is just something i have been thinking about and i am open for suggestions
Oh, and a last thing. I am missing good models for the mod. Anyone know of any nice modern-realism / tactical / "counter-strike alike" weapon / equipment models i may use? Or any free sound loops that could be of use?