Avenger Drones
Avenger Drones
As per FrikaC's recommendation, I've been working on getting some more mechanical enemies into Conquest. I found a really nice drone model from Operation: Urth Majik, and I've made two enemies out of it:
Drones:
Standard security drones. They can fire a powerful machinegun, and sweep a laser beam from left to right. Their mere medium defenses are their main drawback.
Avenger Drones:
These drones have an attractor built right into them, meaning they pull bullets in. This makes them very easy to hit, and kills them pretty quickly; however, they also have Revenge Shields. These shields store up damage and finally fire it back out at the offending enemy, completely bypassing his shields (unless he has Resist Sheilding). So, this drone tends to be a problem for the player, as well as for any other enemies in the area that fire projectiles.
The attractor and weapon systems suck a lot of power, however. So, when Avenger Drones attack, their attractor and revenge shield briefly go offline, and they recieve the interference status. Unless you have resist shielding equipped to block the revenge attacks, usually the safest time to attack them is when they're attacking you.
I'd like to include more mechanical and bio-mechanical enemies in the mix. I'll have to have models & sounds for 'em, though. ^_^
So, what does everyone think about this?
Drones:
Standard security drones. They can fire a powerful machinegun, and sweep a laser beam from left to right. Their mere medium defenses are their main drawback.
Avenger Drones:
These drones have an attractor built right into them, meaning they pull bullets in. This makes them very easy to hit, and kills them pretty quickly; however, they also have Revenge Shields. These shields store up damage and finally fire it back out at the offending enemy, completely bypassing his shields (unless he has Resist Sheilding). So, this drone tends to be a problem for the player, as well as for any other enemies in the area that fire projectiles.
The attractor and weapon systems suck a lot of power, however. So, when Avenger Drones attack, their attractor and revenge shield briefly go offline, and they recieve the interference status. Unless you have resist shielding equipped to block the revenge attacks, usually the safest time to attack them is when they're attacking you.
I'd like to include more mechanical and bio-mechanical enemies in the mix. I'll have to have models & sounds for 'em, though. ^_^
So, what does everyone think about this?
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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- InsideQC Staff
- Posts: 1120
- Joined: Sat Oct 16, 2004 3:34 pm
/me beats up Wazat with link to place with some robot / mech modelsWazat wrote:/me needs more robot models...
http://www.planetgloom.com/community/
Make sure you go through the all of the models section. There's some really good stuff in there.
...okay, I *really* like some of those models. Are they easy to convert to Q1 format or am I just getting my hopes up? They appear to be... Quake2 format!
Excuse me, I need to fall to the ground for a while in pleasure-induced spasms...
*twitch, twitch....twitch*
Thanks Dr. Shadowborg!
Excuse me, I need to fall to the ground for a while in pleasure-induced spasms...
*twitch, twitch....twitch*
Thanks Dr. Shadowborg!
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Yeah, it's easy, use the latest version of quark and it should work straight off. The only thing you'll have to mess about with is the skin, which will probably look quite bad if you convert from the Q2 pal to the Q1 pal.Wazat wrote:...okay, I *really* like some of those models. Are they easy to convert to Q1 format or am I just getting my hopes up? They appear to be... Quake2 format!
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- InsideQC Staff
- Posts: 1120
- Joined: Sat Oct 16, 2004 3:34 pm
Yeah, most of 'em should convert okay, though some, such as Stannum's v_weapons, will need a little bit of skin work.
But why would you need to convert 'em? If conquest requires a custom engine to play, most of the current custom engines should have .md2 support. Unless the latest trend is .md3 over .md2...
But why would you need to convert 'em? If conquest requires a custom engine to play, most of the current custom engines should have .md2 support. Unless the latest trend is .md3 over .md2...
Well, I've made one more mech monster, and I've got most of the QC working (though it doesn't attack yet). The problem is, the skin is always pure white. I'm just using the Q2 model as-is. In DP, what do I need to do for Q2 model skins?
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.