QC Tutorials for absolute beginners
Baker: Personally I use the command line version, and I think it's easier for beginners too, simply double click and it's compiled.
It's debatable though, if enough people think otherwise I can certainly update the tutorials. The same goes for any tools, source codes etc I mention; please call me on anything you think could be replaced with a better option.
It's debatable though, if enough people think otherwise I can certainly update the tutorials. The same goes for any tools, source codes etc I mention; please call me on anything you think could be replaced with a better option.
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..I would be inclined to agree with Baker that the gui version might be better when it comes to beginners...
..In the past I have used both the gui version of FRIKQCC and command line version. I prefer the command line version called from an IDE such as UltraEdit, UEStudio, etc.. You can setup those (I'm sure others as well) to capture the command line window output to be displayed with in the IDE. Clicking on any warning or error will open up the qc project file in the IDE right to the line number and problem that was shown.
..In the past I have used both the gui version of FRIKQCC and command line version. I prefer the command line version called from an IDE such as UltraEdit, UEStudio, etc.. You can setup those (I'm sure others as well) to capture the command line window output to be displayed with in the IDE. Clicking on any warning or error will open up the qc project file in the IDE right to the line number and problem that was shown.
Baker wrote:In the tutorial, it mentions FTEQCC. Would the gui version be better for beginners?
Or for that matter, I'm just wondering if anyone who has used both prefers the command line?
What I like about the gui version is that I can double click on errors and the file opens to the line in question.
I've had issues with the GUI version of FRIKQCC in the past, so haven't used it in a long time.
I don't think the compiler the beginner uses matters much - if they can't figure out how to use any of them then they'll struggle with QC no matter what.
Feel free to write a tutorial for beginners on using an IDE/GUI QCC combination.
I don't think the compiler the beginner uses matters much - if they can't figure out how to use any of them then they'll struggle with QC no matter what.
Feel free to write a tutorial for beginners on using an IDE/GUI QCC combination.
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..BTW I just wanted to say GREAT tutorials in the 2 you put up so far MauveBib... ..I do agree you if they can't figure out that much then they maybe in for a rough road...
..A tutorial explaining the IDE/command line version setup would be good for the two similar commercial products I described in my previous post. One explaining that setup using freeware software would be a great idea...
..A tutorial explaining the IDE/command line version setup would be good for the two similar commercial products I described in my previous post. One explaining that setup using freeware software would be a great idea...
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Cool, I found these very helpful in helping me wrap my head around the syntax. Good work!
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Part 3 is finally up. It doesn't cover what I said it'd cover, but it does cover interesting stuff.
http://elf.planetquake.gamespy.com/tutorials/tut3.htm
http://elf.planetquake.gamespy.com/tutorials/tut3.htm
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