Downsider wrote:
I thought you couldn't draw directly to the screen in QC? Also, centerprint wouldn't really scream out Halo.
You dont need to draw directly on the screen, you use sprites and models.
See the radar in KQP for an example.
The centerprint thing was just because I happen to have coded a centerprint radar :p
Wouldn't that totally screw up in multiplayer, though? Other people could see your radar. Well they probably would get backfaced, but still, more network lag because of that.
lol, you would probably be best off some engine code if you have a somebody who can do it, don'tchathink?
Oh, Baker, there's an open-source Half-Life MDL viewer out there.
Downsider wrote:
Wouldn't that totally screw up in multiplayer, though? Other people could see your radar. Well they probably would get backfaced, but still, more network lag because of that.
Not if you use something like DP's drawonlytoclient.
He wrote something to generate the map images as well \m/(-.-)\m/
He's stopped making the daily / weekly builds, so the best way to test this out is to build from SVN or join one of the SVN servers with the compat pack.
The Nexuiz Ninjaz, de. greens and Over the Lazy dog servers all do this.
He wrote something to generate the map images as well \m/(-.-)\m/
He's stopped making the daily / weekly builds, so the best way to test this out is to build from SVN or join one of the SVN servers with the compat pack.
The Nexuiz Ninjaz, de. greens and Over the Lazy dog servers all do this.
Best of luck!
Thanks for the info, there might be some math in there that could speed things up.