Discuss the creation of various model formats for Quake engines, and related matters to modeling.
Phenom
Posts: 10 Joined: Wed Mar 12, 2008 7:47 pm
Location: Guthrie, OK
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by Phenom » Thu Dec 18, 2008 11:33 am
Hello, I am working on a Hummer vehicle for Quake, I was curious on the specifications I should use when beginning to texture it such as texture size, format and anything else I should know
I'm kind of new to 3D modeling and even newer to making things for Quake.
I am using gmax btw!
Thank you!
Best sig ever.
MauveBib
Posts: 634 Joined: Thu Nov 04, 2004 1:22 am
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by MauveBib » Thu Dec 18, 2008 3:36 pm
If using GMAX export it to md3, assuming you're using an engine capable of loading md3s...
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ceriux
Posts: 2230 Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA
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by ceriux » Thu Dec 18, 2008 7:38 pm
even if he does export it to md3, and his engine doesnt use it, from there he can convert it to a mdl.
MeTcHsteekle
Posts: 399 Joined: Thu May 15, 2008 10:46 pm
Location: its a secret
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by MeTcHsteekle » Thu Dec 18, 2008 8:29 pm
yes, with QuArK!!!!!!!!!!!!!!!
!!!!!!!!!!
bah