ok... so my understanding of QC atm is very minimal... but im working on it... but i have a bigger problem i need a csqc scoreboard like the one below this... and i have no idea how to even implement csqc (and wonder if i do implement it if my current QC work will still work after wards) and so i was wondering if anyone could help me 1. implement csqc into my mod, and 2. help me implement the score board mentioned before.
basically what i need on the score board is:
two team rows
player names with ping and kills displayed
and a place that displays team scores which will be to start, kills added together on each team.
Nexuiz game source (download 1/23/2008 version) and then look into what you find in qcsrc/client
/Me wonders where the SVN for the Nexuiz QuakeC is. If I knew, I'd direct link to that
Note:
Is this for the PSP? If so, I don't believe any of the above will help you.
CSQC is currently a feature of DarkPlaces and FTEQW exclusively.
If this is for the PSP, you are going to be looking to alter the engine scoreboard drawing in places like gl_draw.c (place where any special textures should be loaded on startup and any new draw functions should be) and sbar.c (where the drawing functions get called).
ceriux wrote:ok... so my understanding of QC atm is very minimal... but im working on it... but i have a bigger problem i need a csqc scoreboard like the one below this... and i have no idea how to even implement csqc (and wonder if i do implement it if my current QC work will still work after wards) and so i was wondering if anyone could help me 1. implement csqc into my mod, and 2. help me implement the score board mentioned before.
basically what i need on the score board is:
two team rows
player names with ping and kills displayed
and a place that displays team scores which will be to start, kills added together on each team.
any help is appreciated much thanks again !
scoreboard:
There is a csqc function which gets player's info by their keynum.
The rest is making the drawing look nice.
I unfortunately do not have the source available. Windows was corrupted and ended up putting in a new HD. (thus all files are lost... sort of)