right now there isnt much put in, but when im finished . im hoping to have the map full of detail.
(also for those who ask)
- whats am i going to do different with my ww2 mod than the others?
honestly not much, what im hoping to achieve is to bring the quake community a new mod to host and play, with different gameplay than quake or teamfortress (and similar mods.) what i would like to make is an infantry based ww2 experience on the quake engine.
- Teams
Team Spawns
Team Appearances
Team Selection Menu
Observer Mode
the game types i have planned are:
- Team Deathmatch
Objectives -attacking team trys to capture the defending teams object entitie.
Conquest - DoD or BattleField style capture point flag system.
little more media: all content you see ingame now is purely for testing and development purposes nothing is final.
ALSO WOULD LIKE TO THANK ELECTRO AND WHO EVER ELSE HAS HELPED OR WILL HELP IN THE FUTURE, ALSO THOSE WHO HAVE BEEN NICE ENOUGH TO MAKE TUTORIALS FOR PEOPLE LIKE ME TO LEARN OFF OF - JUST BECAUSE THIS PROJECT IS A BIG LEARNING EXPERIENCE FOR ME. THANKS.