Discuss programming topics for any language, any source base. If it is programming related but doesn't fit in one of the below categories, it goes here.
I need some help. I want to make a shader for windows in a texture. I want the window part in the texture to reflect stuff. Everything I've done so far, has not worked.
I've not even been able to get a texture overlay another. Like this here:
The blood texture is not displayed at all (not that I really want additive blood on walls, but it just don't work!). Is Darkplaces shader support limited to only allow one texture in a shader?
Currently darkplaces do not allow more than 2 stages for shader, one of stages is lightmap.
But there is a semi-hacky way to do layers, it works just fine. Use q3map_cloneShader <shadername> - this is compiler directive that lets q3map2 to place cloned surface infront of current with different shader (doubling total triangles count of a surface).