Ok, I'm trying to implement an enemy that poisons the player using the tutorial:
http://www.inside3d.com/showtutorial.php?id=65
Which is for a player's poison axe. I copied it into the enemy's attack in question and nothing happens. It looks like there's something missing somewhere - do I need to put reference the poison_think somehwhere else or something?
Thanks for your time.
poison
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- InsideQC Staff
- Posts: 1120
- Joined: Sat Oct 16, 2004 3:34 pm
Like a charm. But.
How do I stop it with a health pack?
I'm almost completely new to qc.
AFAIK I can't check if the player is healed within OnPoisonThink, so I have to make a variable? eg. Poisoned - but then I write an if poisoned statement and how will it remove the poison from the player?
I know there's a simple way of doing this.
How do I stop it with a health pack?
I'm almost completely new to qc.
AFAIK I can't check if the player is healed within OnPoisonThink, so I have to make a variable? eg. Poisoned - but then I write an if poisoned statement and how will it remove the poison from the player?
I know there's a simple way of doing this.
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- InsideQC Staff
- Posts: 1120
- Joined: Sat Oct 16, 2004 3:34 pm
It is now that I notice that this tutorial has a small bug in that it may not quit doing damage to the player when he hits water. (Should be self.owner.waterlevel)
Anyway in response to your question, just create a .poisoned variable, then in GetPoisoned() add a ent.poisoned = TRUE; and somewhere in health_touch, add a other / self.poisoned = FALSE;. (whatever the context is that points to the player)
Anyway in response to your question, just create a .poisoned variable, then in GetPoisoned() add a ent.poisoned = TRUE; and somewhere in health_touch, add a other / self.poisoned = FALSE;. (whatever the context is that points to the player)
Last edited by Dr. Shadowborg on Tue Aug 26, 2008 3:30 pm, edited 1 time in total.