I decided to go ahead and release the source code for my Mac based Quake editor, ToeTag. I'm going to release the source code with every version from now on.
It's an XCode3 project written in Objective-C 2.0 using the Cocoa framework. it compiles to a universal binary.
http://wantonhubris.com/toetag/Download.html
Check it out if this interests you at all...
Thanks!
ToeTag 2.0 + Source Code
wowow, what a cool way to kick off the general programming section
I don't have a MAC personally, but from what I've seen of your editor it looks pretty nice. Good job!
I don't have a MAC personally, but from what I've seen of your editor it looks pretty nice. Good job!
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
Well, yes and no. The UI code, certainly. It's a rewrite. But the core routines dealing with CSG or WAD/PAK reading or entity key/value handling should be easily portable as that will be mostly syntax conversion. So if you can get an application up and running with OpenGL windows and splitters, you should be able to get the guts of ToeTag converted without a huge hassle.