Search found 198 matches
- Tue Sep 30, 2014 11:15 pm
- Forum: Project Showcase
- Topic: Reflex kickstarter!
- Replies: 23
- Views: 21179
Re: Reflex kickstarter!
I can't help but feel sorry for Electro right now on how badly this thread has been derailed :roll:
- Sun Aug 03, 2014 11:26 am
- Forum: General Discussion
- Topic: Procedural animations: presentation of concepts
- Replies: 10
- Views: 3393
Re: Procedural animations: presentation of concepts
Oddly enough we were planning on looking into doing something like this after OpenKatana was finished, only to a more extreme level that would be more comparable to what was done in JP:Trespasser.
- Thu Jul 31, 2014 11:38 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123502
Re: What are you working on?
Added support for nodraw / skip surfaces.
- Sat Jul 26, 2014 9:25 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123502
Re: What are you working on?
Water can now be lit, just something I'd been meaning to get round to for a while...
Probably should ignore the maps.
Probably should ignore the maps.
- Mon Jul 14, 2014 3:02 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123502
Re: What are you working on?
Working on a silly little level for OpenKatana's Capture the Flag gamemode.
- Thu Jul 03, 2014 11:53 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123502
Re: What are you working on?
Yup and yup. Additionally textures are no longer saved in the BSP which saves a lot of space, and RGB lighting is now saved in the BSP.
- Mon Jun 30, 2014 8:43 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123502
Re: What are you working on?
Implemented BSP2 additions for both our engine and level format.
Edit:
That's now all pushed into the master branch.
https://github.com/OldTimes-Software/Pr ... b18299908f
Edit:
That's now all pushed into the master branch.
https://github.com/OldTimes-Software/Pr ... b18299908f
- Mon Jun 30, 2014 6:52 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123502
Re: What are you working on?
cool! But just one curiosity: why porting all the game logic to C? I mean, quakec is easier to use and it's great for newbies. Are you not satisfied about the quakec limitations (impossibility to create own types)? Because it's not just simply ported, it's all been rewritten from the ground-up. Hon...
- Mon Jun 30, 2014 11:58 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123502
Re: What are you working on?
Too many to list honestly; SDL2 implementation for both video and input (both of which have been completely rewritten to take full advantage of it), completely rewritten game-logic in C including a complete base framework for weapons, items and more, separated Launcher/Engine/Game/Menu components, L...
- Mon Jun 30, 2014 9:08 am
- Forum: General Discussion
- Topic: QuakeC framework for indie projects
- Replies: 21
- Views: 5749
Re: QuakeC framework for indie projects
There's a few things I think that are important that a framework needs, the first being the most important; documentation. Secondly, I think somewhat expanding on what motorsep just said, there should be an example game built upon this framework too so that people can easily delve into it and make s...
- Mon Jun 30, 2014 8:55 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123502
Re: What are you working on?
It's our own, Katana, which is based on FitzQuake but heavily modified.toneddu2000 wrote:@ hogsy: what engine is? Quake2?
- Sun Jun 29, 2014 3:29 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123502
Re: What are you working on?
@hogsy: what the scope of the game? The game was required to have a simple power-up (which in this case was an extra life), a set number of lives before the game restarts, a HUD, some tracking of the players score, enemies which can follow the player and three different levels. I pretty much spent ...
- Sat Jun 28, 2014 3:50 pm
- Forum: General Discussion
- Topic: QuakeC framework for indie projects
- Replies: 21
- Views: 5749
Re: QuakeC framework for indie projects
Interestingly we've developed a simple framework that much of OpenKatana's actual game-code has been structured around, the only issue here however is that all our game-code has been written out in C so I'm not sure it could easily be translated back into QuakeC without losing some of the benefits o...
- Thu Jun 26, 2014 1:14 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123502
Re: What are you working on?
Finished a silly game for some college work.
- Sat Jun 07, 2014 10:56 pm
- Forum: Programming Tutorials
- Topic: Quake Motion Blur
- Replies: 15
- Views: 12460
Re: Quake Motion Blur
Just plop it under those two lines then.