Search found 198 matches

by hogsy
Tue Sep 30, 2014 11:15 pm
Forum: Project Showcase
Topic: Reflex kickstarter!
Replies: 23
Views: 21179

Re: Reflex kickstarter!

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I can't help but feel sorry for Electro right now on how badly this thread has been derailed :roll:
by hogsy
Sun Aug 03, 2014 11:26 am
Forum: General Discussion
Topic: Procedural animations: presentation of concepts
Replies: 10
Views: 3393

Re: Procedural animations: presentation of concepts

Oddly enough we were planning on looking into doing something like this after OpenKatana was finished, only to a more extreme level that would be more comparable to what was done in JP:Trespasser.
by hogsy
Thu Jul 31, 2014 11:38 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123502

Re: What are you working on?

Added support for nodraw / skip surfaces.

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by hogsy
Sat Jul 26, 2014 9:25 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123502

Re: What are you working on?

Water can now be lit, just something I'd been meaning to get round to for a while...

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Probably should ignore the maps.
by hogsy
Mon Jul 14, 2014 3:02 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123502

Re: What are you working on?

Working on a silly little level for OpenKatana's Capture the Flag gamemode.

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by hogsy
Thu Jul 03, 2014 11:53 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123502

Re: What are you working on?

Yup and yup. Additionally textures are no longer saved in the BSP which saves a lot of space, and RGB lighting is now saved in the BSP.
by hogsy
Mon Jun 30, 2014 8:43 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123502

Re: What are you working on?

Implemented BSP2 additions for both our engine and level format.

Edit:
That's now all pushed into the master branch.
https://github.com/OldTimes-Software/Pr ... b18299908f
by hogsy
Mon Jun 30, 2014 6:52 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123502

Re: What are you working on?

cool! But just one curiosity: why porting all the game logic to C? I mean, quakec is easier to use and it's great for newbies. Are you not satisfied about the quakec limitations (impossibility to create own types)? Because it's not just simply ported, it's all been rewritten from the ground-up. Hon...
by hogsy
Mon Jun 30, 2014 11:58 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123502

Re: What are you working on?

Too many to list honestly; SDL2 implementation for both video and input (both of which have been completely rewritten to take full advantage of it), completely rewritten game-logic in C including a complete base framework for weapons, items and more, separated Launcher/Engine/Game/Menu components, L...
by hogsy
Mon Jun 30, 2014 9:08 am
Forum: General Discussion
Topic: QuakeC framework for indie projects
Replies: 21
Views: 5749

Re: QuakeC framework for indie projects

There's a few things I think that are important that a framework needs, the first being the most important; documentation. Secondly, I think somewhat expanding on what motorsep just said, there should be an example game built upon this framework too so that people can easily delve into it and make s...
by hogsy
Mon Jun 30, 2014 8:55 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123502

Re: What are you working on?

toneddu2000 wrote:@ hogsy: what engine is? Quake2?
It's our own, Katana, which is based on FitzQuake but heavily modified.
by hogsy
Sun Jun 29, 2014 3:29 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123502

Re: What are you working on?

@hogsy: what the scope of the game? The game was required to have a simple power-up (which in this case was an extra life), a set number of lives before the game restarts, a HUD, some tracking of the players score, enemies which can follow the player and three different levels. I pretty much spent ...
by hogsy
Sat Jun 28, 2014 3:50 pm
Forum: General Discussion
Topic: QuakeC framework for indie projects
Replies: 21
Views: 5749

Re: QuakeC framework for indie projects

Interestingly we've developed a simple framework that much of OpenKatana's actual game-code has been structured around, the only issue here however is that all our game-code has been written out in C so I'm not sure it could easily be translated back into QuakeC without losing some of the benefits o...
by hogsy
Thu Jun 26, 2014 1:14 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123502

Re: What are you working on?

Finished a silly game for some college work.

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by hogsy
Sat Jun 07, 2014 10:56 pm
Forum: Programming Tutorials
Topic: Quake Motion Blur
Replies: 15
Views: 12460

Re: Quake Motion Blur

Just plop it under those two lines then.