Search found 2135 matches

by frag.machine
Mon Apr 15, 2019 2:48 am
Forum: Project Showcase
Topic: [FTEQW] CubiQuake
Replies: 34
Views: 19688

Re: [FTEQW] CubiQuake

Thanks Spike, it worked.
by frag.machine
Sat Apr 13, 2019 2:11 pm
Forum: Project Showcase
Topic: [FTEQW] CubiQuake
Replies: 34
Views: 19688

Re: [FTEQW] CubiQuake

GetTextureForTypeFace() is at the top of cs_cubics.qc, you can add additional textures for new block types there. Be sure to search for "int numblocktypes" def and update the value in sh_sv_cs_cubics.qc and add the additional block types there as well. in cs_cubics.qc string GetTextureFor...
by frag.machine
Fri Apr 12, 2019 12:22 am
Forum: Project Showcase
Topic: [FTEQW] CubiQuake
Replies: 34
Views: 19688

Re: [FTEQW] CubiQuake

Replaced the textures: https://imgur.com/ltOoh8z :razz:

Okay, I have to make my taxes this weekend, but after that I'll study your code and may try to use it to build something. This brings so many opportunities...
by frag.machine
Thu Apr 11, 2019 11:15 am
Forum: General Discussion
Topic: Boneworks
Replies: 1
Views: 3702

Boneworks

For the first time ever I felt the urge to build a new computer and buy a VR headset after seeing this: https://youtu.be/GJ2lzV2LLwM

Also, Half Life 3 TOTALLY confirmed.
by frag.machine
Thu Apr 11, 2019 2:10 am
Forum: Project Showcase
Topic: [FTEQW] CubiQuake
Replies: 34
Views: 19688

Re: [FTEQW] CubiQuake

After upgrading FTE: https://imgur.com/MgVznDf
I was even able to build a wall: https://imgur.com/u3xMvJg
There are some little bugs creeping yet (there is a solid cube on this void leak): https://imgur.com/0PCUTJ9
But it's great! Now I want to punch trees and explore caves and mine diamonds! :D
by frag.machine
Wed Apr 10, 2019 12:09 pm
Forum: Project Showcase
Topic: [FTEQW] CubiQuake
Replies: 34
Views: 19688

Re: [FTEQW] CubiQuake

Yeah, as I said it's probably all my fault. :P But I really like the idea, it opens a lot of possibilities.
by frag.machine
Tue Apr 09, 2019 11:54 pm
Forum: Project Showcase
Topic: [FTEQW] CubiQuake
Replies: 34
Views: 19688

Re: CubiQuake

Well, that's interesting. :) I am having trouble to test it tho, since I cannot move (I supposed "X" should toggle between walk/fly and edit, but nothing happens), and it crashes frequently (see screenshot below). Also, cubes are using the checkers default texture, meaning something is wro...
by frag.machine
Tue Mar 19, 2019 6:00 pm
Forum: General Discussion
Topic: 3D Realms Plans QUAKE-Engine Shooter
Replies: 17
Views: 17652

Re: 3D Realms Plans QUAKE-Engine Shooter

KillPixel wrote:@frag.machine

I appreciate the insight and your offer - we may take you up on that!
I'll be glad to help, just shout here or send me a PM.
by frag.machine
Mon Mar 18, 2019 4:06 am
Forum: General Discussion
Topic: 3D Realms Plans QUAKE-Engine Shooter
Replies: 17
Views: 17652

Re: 3D Realms Plans QUAKE-Engine Shooter

Hey KillPixel, welcome to the catacombs of InsideQC, where the light never reaches and the remains of former Quake modders and engine coders shamble and wail. :P I understand your points, and rest assured I haven't gave up on Wraith, but surely I toned down a bit my expectations. I know it is HARD t...
by frag.machine
Sun Mar 17, 2019 12:16 am
Forum: General Discussion
Topic: 3D Realms Plans QUAKE-Engine Shooter
Replies: 17
Views: 17652

Re: 3D Realms Plans QUAKE-Engine Shooter

Is this what we were talking about? Yup. IMHO: pros: it's polished, for a Quake-based game, but this was kinda expected. I'm curious to know which source fork they are using (probably QuakeSpasm derivated). Map looks good, textures are well done and faithful to the 90's style with a bit more color ...
by frag.machine
Wed Feb 27, 2019 1:27 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5022491

Re: What are you working on?

How about the collision between the trisoup and the AABB entities ? I am very interested on this approach. The trisoup is purely for visuals, kinda like R_BeginPolygon, but with way less built-in spam, which should make it potentially much much faster. The collision in my case is handled with entit...
by frag.machine
Mon Feb 25, 2019 11:11 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5022491

Re: What are you working on?

How about the collision between the trisoup and the AABB entities ? I am very interested on this approach.
by frag.machine
Sat Feb 02, 2019 1:57 pm
Forum: General Discussion
Topic: Is there a way to contact Urre?
Replies: 19
Views: 35571

Re: Is there a way to contact Urre?

What I'm working on now, uh, nothing Quake related for a long time. I most recently released a VR game called Budget Cuts, and I'm doing work on a free DLC for that game at the moment. Whoa, I second tonnedu2000 on that! Didn't know you were behind Budget Cuts, great job, buddy. Happy to see a fell...
by frag.machine
Mon Jan 14, 2019 6:41 pm
Forum: Project Showcase
Topic: [FTEQW][REL] Regain Power
Replies: 7
Views: 4840

Re: [FTEQW][REL] Regain Power

Spirit wrote:Well deserved!
Indeed. Congratulations shpuld!
by frag.machine
Mon Jan 07, 2019 1:17 am
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 3814883

Re: last version of C::B Advanced

Have you considered using some kind of project manager to take care of the bazillion dependencies this one requires ?
I am not very familiar with C++ toolchain but I heard good things about CMake and autotools.